Player Matchup

Danzaburou
Danzaburou
Andrewx987
Danzaburou
Level 126
God Stats
233W - 177L
1,535 SR
Queue Stats
334W - 350L
1,397 Elo+
Solo
Loki
Loki
Call_XX7
Loki
Level 65
God Stats
4W - 2L
1,458 SR
Queue Stats
53W - 87L
1,302 Elo+
Solo
Baron Samedi
Baron Samedi
DOGTOTEM
Baron Samedi
Level 102
God Stats
7W - 9L
1,374 SR
Queue Stats
474W - 594L
1,324 Elo+
Solo
Tiamat
Tiamat
LionDuNord47
Tiamat
Level 35
God Stats
4W - 11L
1,243 SR
Queue Stats
28W - 42L
1,240 Elo+
Solo
Mulan
Mulan
Star-Gone_11
Mulan
Level 54
God Stats
3W - 5L
1,427 SR
Queue Stats
137W - 176L
1,315 Elo+
Solo
Team Averages
Level 76
1,407 SR
1,316 Elo+

VS

Team Averages
Level 57
1,495 SR
1,261 Elo+
Charybdis
Charybdis
FarquadContinues
Charybdis
Level 59
God Stats
4W - 4L
1,420 SR
Queue Stats
218W - 250L
1,310 Elo+
Party 1
Bacchus
Bacchus
The_MilkMan_Milk
Bacchus
Level 53
God Stats
9W - 9L
1,546 SR
Queue Stats
152W - 188L
1,275 Elo+
Party 1
Eset
Eset
Turkpak696
Eset
Level 40
God Stats
1W - 2L
1,688 SR
Queue Stats
21W - 39L
1,065 Elo+
Solo
Thor
Thor
Void-Fenilson
Thor
Level 43
God Stats
3W - 5L
1,315 SR
Queue Stats
163W - 194L
1,290 Elo+
Party 1
Sol
Sol
yuny6
Sol
Level 89
God Stats
48W - 46L
1,506 SR
Queue Stats
444W - 497L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrewx987
Danzaburou
13
11 / 1 / 3
9,415
628
11,048
10,052
3,423
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Loki
15
6 / 2 / 6
8,762
584
6,369
10,599
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
DOGTOTEM
Baron Samedi
10
1 / 2 / 13
6,971
465
6,045
6,098
3,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
11
0 / 5 / 2
6,926
462
5,948
10,742
4,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
6 / 3 / 5
8,332
555
8,806
9,527
7,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
9
1 / 8 / 2
5,778
385
5,218
11,080
2,629
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 4 / 3
7,079
472
4,970
13,165
8,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 6 / 3
5,283
352
2,256
6,005
1,005
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
7 / 4 / 1
7,431
495
11,163
10,116
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
yuny6
Sol
12
2 / 2 / 3
6,837
456
5,208
9,080
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
24
Kills
11
13
Deaths
24
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Andrewx987
Danzaburou
11
1
3
12.5
W
Loki
6
2
6
4.5
W
Baron Samedi
DOGTOTEM
Baron Samedi
1
2
13
3.75
L
Charybdis
1
8
2
0.25
W
Tiamat
0
5
2
0.2
W
6
3
5
2.83
L
1
4
3
0.63
L
0
6
3
0.25
L
7
4
1
1.88
L
Sol
yuny6
Sol
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,216
Damage
28,815
47,018
Taken
49,446
22,117
Mitigated
17,671
15,158
Healing
9,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Andrewx987
Danzaburou
11,048
4,167
273
5,119
10,052
3,423
4,062
3,410
6,642
0
47,083
W
Loki
6,369
1,706
0
3,693
10,599
3,558
0
2,321
8,278
0
56,729
W
Baron Samedi
DOGTOTEM
Baron Samedi
6,045
396
1,165
1,435
6,098
3,103
433
1,288
4,810
18,981
0
L
Charybdis
5,218
3,709
0
820
11,080
2,629
0
2,688
8,344
0
27,043
W
Tiamat
5,948
734
143
2,924
10,742
4,891
689
3,632
7,110
36,184
0
W
8,806
1,175
0
406
9,527
7,142
436
1,783
7,744
3,545
32,043
L
4,970
802
1,130
2,036
13,165
8,036
125
3,904
9,179
17,912
0
L
2,256
104
0
799
6,005
1,005
94
486
5,519
17,751
0
L
11,163
1,859
0
953
10,116
3,575
172
2,688
7,366
0
31,670
L
Sol
yuny6
Sol
5,208
424
0
4,062
9,080
2,426
0
2,851
5,769
32,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,406
Gold Earned
32,408
347
Minions Killed
204
0
Camps Cleared
0
1,373,209
Distance Traveled
1,279,718
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,415
628
89
6
0
262,425
3
W
Loki
8,762
584
106
7
0
322,346
5
W
Baron Samedi
6,971
465
21
1
0
266,729
4
L
Charybdis
5,778
385
46
3
0
229,350
0
W
Tiamat
6,926
462
60
4
0
248,641
0
W
Mulan
8,332
555
71
5
0
273,068
1
L
Bacchus
7,079
472
16
1
0
271,554
1
L
Eset
5,283
352
27
2
0
233,223
0
L
Thor
7,431
495
52
3
0
260,357
0
L
Sol
6,837
456
63
4
0
285,234
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role