Player Matchup

Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AXEMURDERERx804
Bacchus
Level 115
God Stats
36W - 14L
1,702 SR
Queue Stats
73W - 43L
1,647 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Dr Munchiezz
Tsukuyomi
Level 146
God Stats
4W - 2L
1,798 SR
Queue Stats
130W - 73L
1,715 Elo+
Party 1
Artemis
Artemis
Obi1iKenobi
Artemis
Level 154
God Stats
2W - 2L
1,643 SR
Queue Stats
224W - 126L
1,646 Elo+
Party 1
Team Averages
Level 144
1,661 SR
1,627 Elo+

VS

Team Averages
Level 95
1,436 SR
1,500 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Bubbles2ifi
Kukulkan
Level 65
God Stats
0W - 2L
1,181 SR
Queue Stats
1W - 2L
1,499 Elo+
Party 2
Hercules
Hercules
TedMcKnuckles
Hercules
Level 89
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
4 / 2 / 0
9,547
955
9,601
10,952
4,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 3
8,874
887
4,009
10,737
12,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Dr Munchiezz
Tsukuyomi
13
2 / 1 / 1
8,500
850
8,249
6,040
2,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
Obi1iKenobi
Artemis
15
3 / 1 / 2
9,773
977
5,848
5,320
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 4 / 4
7,913
791
4,257
9,973
8,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
 
Charybdis
13
2 / 3 / 0
7,530
753
4,771
6,359
2,300
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Bubbles2ifi
Kukulkan
13
1 / 3 / 1
7,337
734
6,357
8,220
2,825
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
TedMcKnuckles
Hercules
14
2 / 0 / 1
8,410
841
3,733
12,441
10,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
10
Kills
6
6
Deaths
10
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
2
0
2
L
Cthulhu
 
Cthulhu
1
4
4
0.75
L
Charybdis
 
Charybdis
2
3
0
0.67
W
1
2
3
1.25
L
Kukulkan
Bubbles2ifi
Kukulkan
1
3
1
0.5
W
Tsukuyomi
Dr Munchiezz
Tsukuyomi
2
1
1
2.5
W
Artemis
Obi1iKenobi
Artemis
3
1
2
4
L
Hercules
TedMcKnuckles
Hercules
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,707
Damage
19,118
33,049
Taken
36,993
20,901
Mitigated
24,319
6,829
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,601
4,087
0
1,720
10,952
4,218
3,918
5,447
5,429
36,801
0
L
Cthulhu
 
Cthulhu
4,257
210
478
1,509
9,973
8,813
60
2,506
7,467
22,857
0
L
Charybdis
 
Charybdis
4,771
2,560
0
885
6,359
2,300
414
1,541
4,818
0
22,154
W
4,009
192
8
1,914
10,737
12,363
99
1,986
8,513
11,235
0
L
Kukulkan
Bubbles2ifi
Kukulkan
6,357
1,785
500
1,677
8,220
2,825
0
5,003
3,217
30,586
0
W
Tsukuyomi
Dr Munchiezz
Tsukuyomi
8,249
1,655
0
1,566
6,040
2,344
317
1,870
4,050
0
27,296
W
Artemis
Obi1iKenobi
Artemis
5,848
2,823
0
1,621
5,320
1,976
3,579
1,499
3,748
0
47,786
L
Hercules
TedMcKnuckles
Hercules
3,733
748
309
4,867
12,441
10,381
0
5,178
7,263
0
16,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,694
Gold Earned
31,190
217
Minions Killed
166
13
Camps Cleared
6
791,116
Distance Traveled
723,140
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,547
955
81
8
4
197,922
3
L
Cthulhu
7,913
791
48
5
0
184,911
2
L
Charybdis
7,530
753
44
4
3
163,700
0
W
Bacchus
8,874
887
17
2
0
198,576
3
L
Kukulkan
7,337
734
51
5
1
160,069
1
W
Tsukuyomi
8,500
850
37
4
2
204,672
4
W
Artemis
9,773
977
82
8
7
189,946
1
L
Hercules
8,410
841
23
2
2
214,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role