Player Matchup

Ymir
Ymir
Ecsstacy
Ymir
Level 18
God Stats
13W - 5L
1,781 SR
Queue Stats
57W - 51L
1,501 Elo+
Party 2
Ravana
Ravana
NoGrape8
Ravana
Level 67
God Stats
5W - 4L
1,486 SR
Queue Stats
28W - 25L
1,441 Elo+
Party 3
Izanami
Izanami
Papa Virtue
Izanami
Level 85
God Stats
25W - 11L
1,667 SR
Queue Stats
171W - 132L
1,588 Elo+
Party 2
Scylla
Scylla
QuiG0nGing
Scylla
Level 107
God Stats
11W - 7L
1,554 SR
Queue Stats
104W - 89L
1,516 Elo+
Party 2
Chaac
Chaac
R6 Tsunami
Chaac
Level 35
God Stats
4W - 10L
1,362 SR
Queue Stats
26W - 33L
1,404 Elo+
Party 3
Team Averages
Level 62
1,570 SR
1,490 Elo+

VS

Team Averages
Level 65
1,665 SR
1,529 Elo+
Neith
Neith
 
Neith
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Kvik79
Mulan
Level 46
God Stats
6W - 1L
1,784 SR
Queue Stats
28W - 25L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
Pleborous
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,514 Elo+
Party 4
Tiamat
Tiamat
jamisjojo
Tiamat
Level 115
God Stats
43W - 25L
1,644 SR
Queue Stats
139W - 126L
1,499 Elo+
Party 1
Mercury
Mercury
vilx
Mercury
Level 60
God Stats
5W - 0L
1,897 SR
Queue Stats
47W - 23L
1,566 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 2 / 1
7,102
473
3,126
10,309
8,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
NoGrape8
Ravana
11
0 / 4 / 1
6,517
434
3,503
7,633
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Papa Virtue
Izanami
14
4 / 1 / 2
8,776
585
6,706
7,487
2,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
QuiG0nGing
Scylla
12
0 / 4 / 0
6,888
459
2,019
8,404
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
12
0 / 2 / 0
6,751
450
5,940
10,789
7,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
1 / 1 / 0
5,267
351
1,514
2,370
638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
Kvik79
Mulan
14
2 / 0 / 0
8,218
548
7,130
8,555
5,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Pleborous
Cthulhu
11
1 / 3 / 3
6,820
455
4,009
10,382
7,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
jamisjojo
Tiamat
16
6 / 1 / 3
9,266
618
13,761
7,738
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
vilx
Mercury
12
3 / 2 / 4
7,528
502
4,913
10,964
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
7
Kills
13
13
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
0
1
L
Ymir
3
2
1
1.75
W
Mulan
Kvik79
Mulan
2
0
0
2
L
Ravana
NoGrape8
Ravana
0
4
1
0.13
L
Izanami
Papa Virtue
Izanami
4
1
2
5
W
Cthulhu
Pleborous
Cthulhu
1
3
3
0.83
L
Scylla
QuiG0nGing
Scylla
0
4
0
0
L
Chaac
0
2
0
0
W
Tiamat
jamisjojo
Tiamat
6
1
3
7.5
W
Mercury
vilx
Mercury
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,294
Damage
31,327
44,622
Taken
40,009
23,642
Mitigated
21,264
11,563
Healing
12,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,514
546
0
349
2,370
638
0
247
2,123
0
9,688
L
Ymir
3,126
1,103
0
445
10,309
8,365
13
5,077
5,142
25,905
0
W
Mulan
Kvik79
Mulan
7,130
1,757
0
2,594
8,555
5,375
176
0
7,891
2,418
45,970
L
Ravana
NoGrape8
Ravana
3,503
749
0
2,588
7,633
2,805
0
4,367
3,069
0
32,968
L
Izanami
Papa Virtue
Izanami
6,706
4,692
0
2,706
7,487
2,398
693
3,182
4,249
0
61,839
W
Cthulhu
Pleborous
Cthulhu
4,009
286
0
696
10,382
7,753
0
2,202
8,180
18,425
0
L
Scylla
QuiG0nGing
Scylla
2,019
590
0
1,566
8,404
2,848
0
4,595
3,603
43,348
0
L
Chaac
5,940
1,418
0
4,258
10,789
7,226
203
152
10,637
0
36,816
W
Tiamat
jamisjojo
Tiamat
13,761
2,291
0
3,624
7,738
4,482
171
2,057
5,681
66,075
0
W
Mercury
vilx
Mercury
4,913
1,513
0
4,984
10,964
3,016
0
639
10,325
0
46,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,034
Gold Earned
37,099
400
Minions Killed
364
0
Camps Cleared
0
1,391,534
Distance Traveled
1,264,149
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,267
351
20
1
0
108,176
1
L
Ymir
7,102
473
42
3
0
285,750
2
W
Mulan
8,218
548
106
7
0
273,089
3
L
Ravana
6,517
434
72
5
0
298,388
3
L
Izanami
8,776
585
120
8
0
286,006
3
W
Cthulhu
6,820
455
33
2
0
267,585
0
L
Scylla
6,888
459
91
6
0
251,486
4
L
Chaac
6,751
450
75
5
0
269,904
1
W
Tiamat
9,266
618
128
9
0
282,380
1
W
Mercury
7,528
502
77
5
0
332,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role