Player Matchup

Discordia
Discordia
HarleyQuinn98717
Discordia
Level 106
God Stats
3W - 1L
1,351 SR
Queue Stats
49W - 36L
1,418 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Kuurami
Ah Muzen Cab
Level 155
God Stats
16W - 7L
1,689 SR
Queue Stats
243W - 223L
1,517 Elo+
Party 2
Sobek
Sobek
friendlybrinley
Sobek
Level 48
God Stats
4W - 3L
1,566 SR
Queue Stats
248W - 252L
1,405 Elo+
Party 2
Team Averages
Level 103
1,535 SR
1,446 Elo+

VS

Team Averages
Level 62
1,506 SR
1,437 Elo+
Jing Wei
Jing Wei
CrashFinn
Jing Wei
Level 101
God Stats
34W - 20L
1,518 SR
Queue Stats
178W - 175L
1,383 Elo+
Solo
Olorun
Olorun
ProphetObama
Olorun
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 26L
1,516 Elo+
Party 1
Geb
Geb
Rxvert4598
Geb
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
13
7 / 1 / 11
9,295
775
16,707
5,963
2,275
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Kuurami
Ah Muzen Cab
14
7 / 0 / 12
9,229
769
13,384
6,990
2,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 2 / 14
9,863
822
6,344
19,344
16,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CrashFinn
Jing Wei
10
2 / 7 / 0
7,506
626
5,898
13,099
4,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
10
0 / 9 / 1
6,744
562
4,206
11,670
4,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 5 / 1
8,175
681
6,153
18,601
16,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
21
Kills
3
3
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CrashFinn
Jing Wei
2
7
0
0.29
W
Discordia
7
1
11
12.5
W
Ah Muzen Cab
Kuurami
Ah Muzen Cab
7
0
12
13
L
Olorun
0
9
1
0.06
L
1
5
1
0.3
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,435
Damage
16,257
32,297
Taken
43,370
21,509
Mitigated
25,837
12,102
Healing
5,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CrashFinn
Jing Wei
5,898
4,312
0
670
13,099
4,584
0
7,523
5,576
0
20,674
W
Discordia
16,707
933
0
1,200
5,963
2,275
931
3,213
2,750
36,157
0
W
Ah Muzen Cab
Kuurami
Ah Muzen Cab
13,384
4,129
0
1,918
6,990
2,884
1,599
2,673
4,317
0
40,491
L
Olorun
4,206
1,935
1,102
1,719
11,670
4,601
0
6,612
5,058
14,337
2,688
L
6,153
694
0
1,685
18,601
16,652
0
9,174
9,427
19,356
0
W
6,344
521
903
8,081
19,344
16,350
0
4,252
15,092
15,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,387
Gold Earned
22,425
129
Minions Killed
113
6
Camps Cleared
3
681,732
Distance Traveled
597,074
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,506
626
43
4
1
222,956
0
W
Discordia
9,295
775
52
4
4
209,559
2
W
Ah Muzen Cab
9,229
769
68
6
2
232,549
0
L
Olorun
6,744
562
45
4
2
153,005
3
L
Geb
8,175
681
25
2
0
221,113
0
W
Sobek
9,863
822
9
1
0
239,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role