Player Matchup

Ao Kuang
Ao Kuang
DectorCore
Ao Kuang
Level 17
God Stats
2W - 8L
1,370 SR
Queue Stats
44W - 48L
1,453 Elo+
Party 1
Bellona
Bellona
Jostillo
Bellona
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 22L
1,378 Elo+
Party 1
He Bo
He Bo
SaharaScarab
He Bo
Level 57
God Stats
2W - 5L
1,500 SR
Queue Stats
98W - 90L
1,427 Elo+
Party 1
Gilgamesh
Gilgamesh
TrxshChild
Gilgamesh
Level 40
God Stats
0W - 3L
1,165 SR
Queue Stats
119W - 149L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
god_of_catnip
Sun Wukong
Level 86
God Stats
2W - 2L
1,921 SR
Queue Stats
140W - 150L
1,377 Elo+
Party 2
Team Averages
Level 42
1,491 SR
1,406 Elo+

VS

Team Averages
Level 72
1,714 SR
1,525 Elo+
Poseidon
Poseidon
ReleaseTheWaaken
Poseidon
Level 127
God Stats
1W - 0L
1,966 SR
Queue Stats
87W - 92L
1,416 Elo+
Solo
Sol
Sol
SalsaKayita
Sol
Level 17
God Stats
3W - 0L
1,838 SR
Queue Stats
31W - 14L
1,696 Elo+
Party 3
Thanatos
Thanatos
Void_Thaboy
Thanatos
Level 73
God Stats
17W - 17L
1,420 SR
Queue Stats
266W - 267L
1,432 Elo+
Solo
Ymir
Ymir
XI Beamz
Ymir
Level 87
God Stats
3W - 1L
1,676 SR
Queue Stats
175W - 169L
1,456 Elo+
Solo
Cu Chulainn
Cu Chulainn
lFrxgss
Cu Chulainn
Level 57
God Stats
12W - 6L
1,671 SR
Queue Stats
53W - 33L
1,624 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DectorCore
Ao Kuang
11
1 / 4 / 5
6,801
523
3,134
9,286
3,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bellona
Jostillo
Bellona
14
1 / 2 / 1
8,014
616
5,127
6,578
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
2 / 5 / 1
7,575
583
3,185
5,920
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
TrxshChild
Gilgamesh
10
5 / 7 / 1
6,839
526
6,860
10,180
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
god_of_catnip
Sun Wukong
8
1 / 3 / 4
5,962
459
4,057
8,154
3,247
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
7,473
575
4,519
5,316
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 3 / 3
7,190
553
7,315
6,484
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
Void_Thaboy
Thanatos
15
10 / 4 / 3
9,115
701
9,721
13,255
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
12
2 / 0 / 6
7,719
594
2,493
9,303
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
lFrxgss
Cu Chulainn
12
1 / 1 / 2
7,317
563
2,884
5,812
4,435
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
10
Kills
21
21
Deaths
10
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DectorCore
Ao Kuang
1
4
5
0.88
L
Bellona
Jostillo
Bellona
1
2
1
0.75
W
4
2
2
2.5
L
2
5
1
0.5
W
4
3
3
1.83
L
Gilgamesh
TrxshChild
Gilgamesh
5
7
1
0.79
W
Thanatos
Void_Thaboy
Thanatos
10
4
3
2.88
W
Ymir
2
0
6
5
L
Sun Wukong
god_of_catnip
Sun Wukong
1
3
4
1
W
Cu Chulainn
lFrxgss
Cu Chulainn
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,363
Damage
26,932
40,118
Taken
40,170
17,498
Mitigated
19,639
8,642
Healing
19,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DectorCore
Ao Kuang
3,134
991
324
2,554
9,286
3,324
0
3,548
5,738
26,805
9,094
L
Bellona
Jostillo
Bellona
5,127
1,971
0
1,945
6,578
6,145
196
0
6,578
0
48,467
W
4,519
202
0
1,520
5,316
1,834
1,019
1,983
3,293
48,584
0
L
3,185
145
0
1,080
5,920
1,068
300
1,115
4,805
29,825
0
W
7,315
2,483
0
2,796
6,484
2,070
1,793
437
6,047
37,861
4,541
L
Gilgamesh
TrxshChild
Gilgamesh
6,860
1,959
251
1,421
10,180
3,714
0
6,405
3,775
0
26,812
W
Thanatos
Void_Thaboy
Thanatos
9,721
2,482
0
11,387
13,255
4,656
0
3,223
9,836
0
48,421
W
Ymir
2,493
239
0
3,021
9,303
6,644
438
351
8,952
18,106
0
L
Sun Wukong
god_of_catnip
Sun Wukong
4,057
415
224
843
8,154
3,247
0
2,678
5,476
0
15,642
W
Cu Chulainn
lFrxgss
Cu Chulainn
2,884
264
162
1,054
5,812
4,435
628
0
5,812
513
31,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,191
Gold Earned
38,814
315
Minions Killed
347
0
Camps Cleared
0
1,274,438
Distance Traveled
1,306,157
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,801
523
58
4
0
253,618
0
L
Bellona
8,014
616
119
9
0
276,941
2
W
Poseidon
7,473
575
69
5
0
238,191
7
L
He Bo
7,575
583
69
5
0
244,671
3
W
Sol
7,190
553
74
6
0
245,981
2
L
Gilgamesh
6,839
526
41
3
0
258,852
3
W
Thanatos
9,115
701
91
7
0
288,316
1
W
Ymir
7,719
594
36
3
0
264,711
0
L
Sun Wukong
5,962
459
28
2
0
240,356
0
W
Cu Chulainn
7,317
563
77
6
0
268,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role