Player Matchup

Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Danielabebe
Kuzenbo
Level 65
God Stats
2W - 0L
1,655 SR
Queue Stats
131W - 191L
1,340 Elo+
Party 2
Nu Wa
Nu Wa
LaVidaEsUna
Nu Wa
Level 128
God Stats
45W - 39L
1,563 SR
Queue Stats
657W - 865L
1,453 Elo+
Party 2
Da Ji
Da Ji
Nokkaoppa
Da Ji
Level 100
God Stats
3W - 0L
1,028 SR
Queue Stats
82W - 78L
1,440 Elo+
Party 3
Izanami
Izanami
ReyVaughan
Izanami
Level 125
God Stats
78W - 68L
1,519 SR
Queue Stats
860W - 1,092L
1,476 Elo+
Party 2
Team Averages
Level 112
1,453 SR
1,442 Elo+

VS

Team Averages
Level 49
1,509 SR
1,355 Elo+
Geb
Geb
Belislecaca
Geb
Level 29
God Stats
3W - 7L
1,453 SR
Queue Stats
51W - 68L
1,290 Elo+
Party 1
Set
Set
Bigtony1
Set
Level 40
God Stats
3W - 3L
1,577 SR
Queue Stats
78W - 83L
1,337 Elo+
Party 1
Aphrodite
Aphrodite
Princez7
Aphrodite
Level 48
God Stats
2W - 5L
1,441 SR
Queue Stats
17W - 28L
1,295 Elo+
Party 1
Cupid
Cupid
frostttt
Cupid
Level 64
God Stats
4W - 6L
1,576 SR
Queue Stats
50W - 43L
1,451 Elo+
Party 1
Mulan
Mulan
xMonStAxDestrOx
Mulan
Level 65
God Stats
12W - 14L
1,499 SR
Queue Stats
49W - 46L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
2 / 0 / 7
12,969
564
11,493
17,229
24,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
Danielabebe
Kuzenbo
16
2 / 0 / 13
11,420
497
7,929
18,559
34,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
4 / 0 / 9
13,046
567
27,671
10,210
4,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Nokkaoppa
Da Ji
18
5 / 2 / 6
11,845
515
7,061
15,233
6,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
ReyVaughan
Izanami
20
4 / 2 / 7
13,022
566
11,743
13,337
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
9,209
400
6,563
19,683
18,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 3 / 1
9,509
413
4,681
21,944
9,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Princez7
Aphrodite
15
0 / 2 / 0
9,425
410
4,058
11,580
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
frostttt
Cupid
18
2 / 6 / 0
10,793
469
12,891
16,902
5,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 4 / 0
10,177
442
9,062
18,028
12,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
17
Kills
4
4
Deaths
17
42
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
7
5.5
L
0
2
1
0.25
L
1
3
1
0.5
W
Kuzenbo
Danielabebe
Kuzenbo
2
0
13
8.5
W
4
0
9
8.5
W
Da Ji
Nokkaoppa
Da Ji
5
2
6
4
L
Aphrodite
Princez7
Aphrodite
0
2
0
0
W
Izanami
ReyVaughan
Izanami
4
2
7
3.75
L
Cupid
frostttt
Cupid
2
6
0
0.33
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,897
Damage
37,255
74,568
Taken
88,137
74,015
Mitigated
53,535
27,252
Healing
29,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,493
1,299
0
5,388
17,229
24,035
2,972
2,002
15,227
12,390
74,303
L
6,563
381
1,040
4,316
19,683
18,934
0
9,429
9,565
38,452
0
L
4,681
1,014
0
6,496
21,944
9,801
0
7,895
13,478
0
71,486
W
Kuzenbo
Danielabebe
Kuzenbo
7,929
2,513
0
5,484
18,559
34,201
498
3,723
14,836
20,383
0
W
27,671
6,787
0
4,598
10,210
4,415
757
1,931
7,703
116,792
0
W
Da Ji
Nokkaoppa
Da Ji
7,061
375
0
5,870
15,233
6,615
643
1,736
13,497
0
71,808
L
Aphrodite
Princez7
Aphrodite
4,058
116
4,209
6,505
11,580
6,059
32
7,816
3,345
66,128
0
W
Izanami
ReyVaughan
Izanami
11,743
8,916
0
5,912
13,337
4,749
5,000
1,486
11,851
0
125,905
L
Cupid
frostttt
Cupid
12,891
7,499
90
3,467
16,902
5,933
0
5,065
11,648
0
98,476
L
9,062
1,323
0
3,783
18,028
12,808
0
5,926
11,192
0
67,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,302
Gold Earned
49,113
679
Minions Killed
643
0
Camps Cleared
0
2,315,908
Distance Traveled
2,091,620
32
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,969
564
168
7
0
447,631
5
L
Geb
9,209
400
28
1
0
421,228
1
L
Set
9,509
413
125
5
0
453,396
4
W
Kuzenbo
11,420
497
20
1
0
470,314
12
W
Nu Wa
13,046
567
179
8
0
465,725
6
W
Da Ji
11,845
515
113
5
0
504,197
8
L
Aphrodite
9,425
410
160
7
0
400,873
0
W
Izanami
13,022
566
199
9
0
428,041
1
L
Cupid
10,793
469
189
8
0
388,657
12
L
Mulan
10,177
442
141
6
0
427,466
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role