Player Matchup

Achilles
Achilles
GhostNDaRain
Achilles
Level 62
God Stats
15W - 19L
1,316 SR
Queue Stats
131W - 180L
1,307 Elo+
Party 1
Ra
Ra
SFP Darkness
Ra
Level 28
God Stats
14W - 11L
1,520 SR
Queue Stats
16W - 22L
1,169 Elo+
Party 1
Ymir
Ymir
angerydutchman
Ymir
Level 46
God Stats
6W - 10L
1,286 SR
Queue Stats
22W - 38L
1,236 Elo+
Solo
Team Averages
Level 45
1,374 SR
1,238 Elo+

VS

Team Averages
Level 44
1,496 SR
1,354 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
SmashyKese
Discordia
Level 39
God Stats
2W - 6L
1,497 SR
Queue Stats
21W - 34L
1,387 Elo+
Solo
Pele
Pele
guttamal25
Pele
Level 25
God Stats
2W - 6L
1,490 SR
Queue Stats
25W - 45L
1,174 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GhostNDaRain
Achilles
14
12 / 2 / 2
10,404
743
13,554
15,963
8,520
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 10
8,819
630
5,971
7,084
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 14
10,087
721
8,485
14,446
14,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
0 / 6 / 3
7,538
538
6,394
13,680
7,538
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
SmashyKese
Discordia
13
3 / 4 / 1
8,546
610
11,551
7,436
3,293
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 6 / 2
8,140
581
5,385
12,360
3,421
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
15
Kills
5
5
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
6
3
0.25
W
Achilles
GhostNDaRain
Achilles
12
2
2
6.5
W
1
2
10
3
L
Discordia
SmashyKese
Discordia
3
4
1
0.88
W
2
1
14
9
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,010
Damage
23,330
37,493
Taken
33,476
27,643
Mitigated
14,252
12,852
Healing
2,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
6,394
335
0
1,823
13,680
7,538
0
6,740
6,786
14,197
0
W
Achilles
GhostNDaRain
Achilles
13,554
4,480
296
1,996
15,963
8,520
0
7,028
8,935
0
28,712
W
5,971
476
2,800
2,614
7,084
4,182
650
3,839
3,245
26,789
0
L
Discordia
SmashyKese
Discordia
11,551
995
0
20
7,436
3,293
0
3,654
3,648
31,563
0
W
8,485
874
420
4,726
14,446
14,941
630
7,634
6,812
23,399
0
L
5,385
2,264
0
421
12,360
3,421
0
3,698
8,586
0
13,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,310
Gold Earned
24,224
132
Minions Killed
68
2
Camps Cleared
2
752,249
Distance Traveled
572,645
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,538
538
16
1
0
140,618
0
W
Achilles
10,404
743
29
2
0
275,390
0
W
Ra
8,819
630
55
4
2
232,162
1
L
Discordia
8,546
610
46
3
1
210,286
3
W
Ymir
10,087
721
48
3
0
244,697
3
L
Pele
8,140
581
6
0
1
221,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role