Player Matchup

Zeus
Zeus
Dracoluis
Zeus
Level 24
God Stats
23W - 14L
1,590 SR
Queue Stats
27W - 28L
1,499 Elo+
Party 1
Neith
Neith
thelopesgoat
Neith
Level 78
God Stats
7W - 6L
1,656 SR
Queue Stats
44W - 50L
1,460 Elo+
Party 1
Atlas
Atlas
wolfgamerpro
Atlas
Level 69
God Stats
3W - 2L
1,725 SR
Queue Stats
42W - 39L
1,509 Elo+
Party 1
Team Averages
Level 57
1,657 SR
1,489 Elo+

VS

Team Averages
Level 87
1,494 SR
1,488 Elo+
Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
KukuForKukubuffs
Sol
Level 99
God Stats
2W - 3L
1,482 SR
Queue Stats
18W - 23L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
ShacoPG
Sun Wukong
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
5 / 8 / 9
11,035
736
13,922
11,503
4,665
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 6 / 8
11,845
790
15,807
13,937
5,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 4 / 9
11,851
790
7,588
17,487
21,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
13 / 7 / 5
12,069
805
15,744
17,967
6,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 4 / 12
9,080
605
8,716
8,777
2,148
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
ShacoPG
Sun Wukong
14
5 / 6 / 10
10,386
692
9,885
16,970
11,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
17
Kills
18
18
Deaths
17
26
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
13
7
5
2.21
W
Zeus
5
8
9
1.19
L
0
4
12
1.5
L
Sun Wukong
ShacoPG
Sun Wukong
5
6
10
1.67
W
8
6
8
2
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,317
Damage
34,345
42,927
Taken
43,714
31,910
Mitigated
20,136
6,621
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
15,744
3,829
0
1,844
17,967
6,519
0
9,190
8,777
0
28,790
W
Zeus
13,922
2,912
0
1,209
11,503
4,665
147
2,044
9,264
38,242
0
L
8,716
882
920
739
8,777
2,148
0
3,803
4,974
36,227
0
L
Sun Wukong
ShacoPG
Sun Wukong
9,885
673
0
3,148
16,970
11,469
0
8,581
8,389
0
21,140
W
15,807
6,749
0
2,855
13,937
5,793
2,050
2,366
11,040
0
47,926
W
7,588
3,115
0
2,557
17,487
21,452
260
4,570
12,486
21,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,731
Gold Earned
31,535
150
Minions Killed
120
4
Camps Cleared
2
778,148
Distance Traveled
842,579
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,069
805
36
2
2
267,413
1
W
Zeus
11,035
736
54
4
2
239,357
6
L
Sol
9,080
605
57
4
0
292,758
0
L
Sun Wukong
10,386
692
27
2
0
282,408
0
W
Neith
11,845
790
80
5
1
266,187
2
W
Atlas
11,851
790
16
1
1
272,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role