Player Matchup

Geb
Geb
Andre7806
Geb
Level 21
God Stats
2W - 1L
1,127 SR
Queue Stats
3W - 2L
1,554 Elo+
Party 2
Thanatos
Thanatos
FrankPalpatine
Thanatos
Level 78
God Stats
0W - 3L
1,242 SR
Queue Stats
208W - 194L
1,502 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
NaughtyObunga
Ah Muzen Cab
Level 118
God Stats
0W - 1L
1,411 SR
Queue Stats
16W - 18L
1,460 Elo+
Party 2
Nu Wa
Nu Wa
Noxoholic
Nu Wa
Level 66
God Stats
2W - 1L
1,944 SR
Queue Stats
186W - 160L
1,524 Elo+
Party 3
Bacchus
Bacchus
Tearnen
Bacchus
Level 65
God Stats
5W - 2L
1,606 SR
Queue Stats
130W - 130L
1,522 Elo+
Party 3
Team Averages
Level 70
1,466 SR
1,512 Elo+

VS

Team Averages
Level 111
1,534 SR
1,422 Elo+
Gilgamesh
Gilgamesh
Robbinsphere
Gilgamesh
Level 26
God Stats
3W - 1L
1,673 SR
Queue Stats
25W - 27L
1,551 Elo+
Party 1
Bacchus
Bacchus
SplashTyphoon
Bacchus
Level 120
God Stats
3W - 1L
1,596 SR
Queue Stats
99W - 115L
1,349 Elo+
Solo
Sol
Sol
T1Havok
Sol
Level 125
God Stats
1W - 2L
1,177 SR
Queue Stats
7W - 26L
1,060 Elo+
Solo
Chaac
Chaac
Zankensoki
Chaac
Level 160
God Stats
15W - 8L
1,690 SR
Queue Stats
204W - 195L
1,560 Elo+
Party 1
Camazotz
Camazotz
jcerling
Camazotz
Level 124
God Stats
2W - 0L
1,534 SR
Queue Stats
37W - 31L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,652
568
11,415
24,004
26,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
15
2 / 8 / 1
10,229
602
11,639
17,882
8,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
NaughtyObunga
Ah Muzen Cab
18
2 / 4 / 3
11,204
659
29,768
16,009
10,050
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Noxoholic
Nu Wa
17
0 / 3 / 3
9,648
568
24,904
15,410
6,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Tearnen
Bacchus
16
1 / 6 / 3
10,481
617
12,925
23,168
27,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Robbinsphere
Gilgamesh
19
9 / 1 / 12
13,751
809
22,767
24,376
20,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
16
2 / 2 / 16
12,143
714
8,725
23,632
32,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
19
0 / 1 / 14
11,578
681
16,699
16,480
7,204
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
20
7 / 1 / 14
13,207
777
23,788
26,423
27,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Camazotz
jcerling
Camazotz
19
8 / 1 / 14
14,530
855
14,510
26,717
31,167
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
96
5
Kills
26
26
Deaths
6
12
Assists
70
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Thanatos
2
8
1
0.31
L
Ah Muzen Cab
NaughtyObunga
Ah Muzen Cab
2
4
3
0.88
L
Nu Wa
Noxoholic
Nu Wa
0
3
3
0.5
W
Gilgamesh
Robbinsphere
Gilgamesh
9
1
12
15
W
Bacchus
2
2
16
5
W
Sol
0
1
14
7
L
Bacchus
Tearnen
Bacchus
1
6
3
0.42
W
Chaac
7
1
14
14
W
Camazotz
jcerling
Camazotz
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,651
Damage
86,489
96,473
Taken
117,628
78,506
Mitigated
119,314
11,677
Healing
47,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,415
941
0
1,018
24,004
26,304
0
7,495
15,640
25,022
0
L
Thanatos
11,639
3,339
0
4,547
17,882
8,565
0
4,121
13,313
0
25,786
L
Ah Muzen Cab
NaughtyObunga
Ah Muzen Cab
29,768
9,452
0
2,350
16,009
10,050
1
3,619
11,672
0
67,075
L
Nu Wa
Noxoholic
Nu Wa
24,904
6,144
88
1,259
15,410
6,577
0
2,988
11,893
58,694
0
W
Gilgamesh
Robbinsphere
Gilgamesh
22,767
6,532
0
4,648
24,376
20,926
656
11,859
10,962
0
62,075
W
Bacchus
8,725
973
3,195
3,176
23,632
32,937
52
11,125
12,507
22,442
0
W
Sol
16,699
6,370
447
9,105
16,480
7,204
4,247
8,314
8,166
65,503
0
L
Bacchus
Tearnen
Bacchus
12,925
1,990
0
2,415
23,168
27,010
0
8,398
14,081
23,604
0
W
Chaac
23,788
3,480
1,695
13,609
26,423
27,080
788
10,004
15,082
833
68,480
W
Camazotz
jcerling
Camazotz
14,510
4,858
2,156
9,823
26,717
31,167
236
8,640
16,880
1,663
35,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,214
Gold Earned
65,209
270
Minions Killed
407
6
Camps Cleared
9
1,645,597
Distance Traveled
1,606,276
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,652
568
26
2
1
344,347
0
L
Thanatos
10,229
602
45
3
0
281,829
1
L
Ah Muzen Cab
11,204
659
102
6
3
306,712
0
L
Nu Wa
9,648
568
72
4
1
406,322
2
W
Gilgamesh
13,751
809
91
5
2
339,666
0
W
Bacchus
12,143
714
21
1
0
303,293
0
W
Sol
11,578
681
142
8
3
303,476
2
L
Bacchus
10,481
617
25
1
1
306,387
3
W
Chaac
13,207
777
115
7
3
326,773
0
W
Camazotz
14,530
855
38
2
1
333,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role