Player Matchup

Hachiman
Hachiman
JAVI__659
Hachiman
Level 127
God Stats
1W - 0L
1,633 SR
Queue Stats
7W - 4L
1,487 Elo+
Party 1
Jing Wei
Jing Wei
KILLER11cod
Jing Wei
Level 107
God Stats
1W - 0L
1,290 SR
Queue Stats
3W - 0L
1,729 Elo+
Party 1
Nu Wa
Nu Wa
MajesticSlug97
Nu Wa
Level 124
God Stats
18W - 13L
1,529 SR
Queue Stats
627W - 666L
1,482 Elo+
Solo
Raijin
Raijin
MyFavorito18
Raijin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,484 Elo+
Party 1
Zeus
Zeus
bybilirex
Zeus
Level 121
God Stats
1W - 0L
1,387 SR
Queue Stats
4W - 0L
1,771 Elo+
Party 1
Team Averages
Level 113
1,468 SR
1,591 Elo+

VS

Team Averages
Level 100
1,466 SR
1,408 Elo+
Ullr
Ullr
CariiNahuux3
Ullr
Level 121
God Stats
5W - 13L
1,347 SR
Queue Stats
166W - 207L
1,369 Elo+
Party 2
Odin
Odin
Izugal
Odin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 145L
1,349 Elo+
Party 2
Zeus
Zeus
Magnus_Flyhigh
Zeus
Level 126
God Stats
8W - 8L
1,464 SR
Queue Stats
499W - 525L
1,499 Elo+
Solo
Arachne
Arachne
rachelxx
Arachne
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 291L
1,371 Elo+
Party 2
Sol
Sol
xAylux3
Sol
Level 106
God Stats
1W - 2L
1,519 SR
Queue Stats
40W - 47L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JAVI__659
Hachiman
20
7 / 3 / 12
12,470
779
14,185
14,256
6,317
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jing Wei
KILLER11cod
Jing Wei
18
0 / 3 / 13
10,649
666
5,199
14,517
5,735
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 2 / 18
12,365
773
18,663
10,257
3,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
19
7 / 5 / 13
12,202
763
14,764
15,229
6,455
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Zeus
20
12 / 4 / 10
13,115
820
36,584
17,162
8,748
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 7
11,445
715
11,230
14,540
5,788
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Odin
Izugal
Odin
18
1 / 5 / 12
10,875
680
7,859
28,493
22,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
4 / 6 / 6
11,967
748
20,427
15,946
5,915
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
rachelxx
Arachne
18
5 / 8 / 7
11,346
709
8,399
22,832
8,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
17
1 / 6 / 6
10,434
652
13,182
15,457
5,657
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
55
30
Kills
17
17
Deaths
30
66
Assists
38
Player
Kills
Deaths
Assists
KDA
L
6
5
7
1.9
L
Odin
Izugal
Odin
1
5
12
1.4
W
Hachiman
JAVI__659
Hachiman
7
3
12
4.33
W
Jing Wei
KILLER11cod
Jing Wei
0
3
13
2.17
L
4
6
6
1.17
W
4
2
18
6.5
W
Raijin
7
5
13
2.7
W
Zeus
12
4
10
4.25
L
Arachne
rachelxx
Arachne
5
8
7
1.06
L
Sol
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,395
Damage
61,097
71,421
Taken
97,268
31,188
Mitigated
48,361
34,900
Healing
34,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,230
3,545
3,419
2,066
14,540
5,788
2,094
10,075
4,285
0
27,985
L
Odin
Izugal
Odin
7,859
1,475
1,787
9,004
28,493
22,785
417
18,553
8,986
4,858
16,478
W
Hachiman
JAVI__659
Hachiman
14,185
5,761
983
4,579
14,256
6,317
1,395
7,115
7,141
0
31,829
W
Jing Wei
KILLER11cod
Jing Wei
5,199
3,631
1,519
4,528
14,517
5,735
1,732
7,581
6,936
0
22,755
L
20,427
1,207
3,626
4,469
15,946
5,915
290
12,373
2,959
61,328
0
W
18,663
3,432
5,069
4,350
10,257
3,933
1,438
3,317
6,940
44,265
0
W
Raijin
14,764
533
2,240
2,441
15,229
6,455
797
6,581
8,648
29,940
0
W
Zeus
36,584
2,010
2,363
6,828
17,162
8,748
444
10,350
6,812
55,306
0
L
Arachne
rachelxx
Arachne
8,399
5,182
1,644
3,126
22,832
8,216
0
16,024
6,283
0
14,258
L
Sol
13,182
1,793
1,790
4,061
15,457
5,657
1,016
10,393
4,744
39,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,801
Gold Earned
56,067
242
Minions Killed
211
0
Camps Cleared
0
1,553,526
Distance Traveled
1,409,525
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,445
715
38
2
0
276,211
2
L
Odin
10,875
680
14
1
0
300,808
1
W
Hachiman
12,470
779
41
3
0
318,962
0
W
Jing Wei
10,649
666
52
3
0
345,493
0
L
Zeus
11,967
748
83
5
0
272,145
2
W
Nu Wa
12,365
773
56
4
0
326,811
3
W
Raijin
12,202
763
49
3
0
293,223
0
W
Zeus
13,115
820
44
3
0
269,037
0
L
Arachne
11,346
709
13
1
0
273,618
0
L
Sol
10,434
652
63
4
0
286,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role