Player Matchup

Danzaburou
Danzaburou
Archhs
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,297 Elo+
Party 2
Chang'e
Chang'e
ErmiteCrapaud
Chang'e
Level 48
God Stats
10W - 5L
1,711 SR
Queue Stats
114W - 139L
1,448 Elo+
Party 2
Ymir
Ymir
GeorgeLaCrak
Ymir
Level 7
God Stats
5W - 2L
1,568 SR
Queue Stats
5W - 8L
1,455 Elo+
Party 2
Team Averages
Level 19
1,593 SR
1,400 Elo+

VS

Team Averages
Level 48
1,521 SR
1,374 Elo+
Fenrir
Fenrir
Binomixtape
Fenrir
Level 22
God Stats
6W - 3L
1,489 SR
Queue Stats
31W - 31L
1,351 Elo+
Party 1
Bacchus
Bacchus
DioblosSpawn
Bacchus
Level 67
God Stats
6W - 3L
1,729 SR
Queue Stats
226W - 206L
1,458 Elo+
Party 1
Hou Yi
Hou Yi
XxMaliceXxBearX
Hou Yi
Level 54
God Stats
2W - 3L
1,345 SR
Queue Stats
49W - 77L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Archhs
Danzaburou
9
0 / 8 / 0
5,893
536
2,964
9,340
2,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
10
1 / 5 / 0
6,425
584
6,044
9,010
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 5 / 1
6,834
621
960
13,258
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 0 / 8
8,539
776
7,748
6,064
3,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
DioblosSpawn
Bacchus
12
1 / 1 / 16
7,825
711
7,921
8,593
12,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
10 / 0 / 8
9,166
833
11,861
4,632
1,861
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
1
Kills
18
18
Deaths
1
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Archhs
Danzaburou
0
8
0
0
W
Fenrir
7
0
8
11
W
Bacchus
DioblosSpawn
Bacchus
1
1
16
9
L
Chang'e
1
5
0
0.2
L
0
5
1
0.1
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,968
Damage
27,530
31,608
Taken
19,289
13,581
Mitigated
17,559
5,428
Healing
2,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Archhs
Danzaburou
2,964
1,207
0
537
9,340
2,835
0
1,892
7,448
0
12,823
W
Fenrir
7,748
1,753
0
280
6,064
3,483
231
2,904
3,160
0
16,555
W
Bacchus
DioblosSpawn
Bacchus
7,921
541
66
661
8,593
12,215
156
3,361
5,232
20,459
0
L
Chang'e
6,044
371
1,364
2,992
9,010
2,827
0
4,166
4,844
23,822
0
L
960
154
0
535
13,258
7,919
0
2,399
10,859
5,927
0
W
11,861
5,654
295
1,260
4,632
1,861
224
1,184
3,448
0
36,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,152
Gold Earned
25,530
81
Minions Killed
111
5
Camps Cleared
4
500,359
Distance Traveled
569,110
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,893
536
27
2
1
143,521
0
W
Fenrir
8,539
776
28
3
3
203,737
0
W
Bacchus
7,825
711
23
2
0
199,222
3
L
Chang'e
6,425
584
33
3
1
177,014
1
L
Ymir
6,834
621
21
2
3
179,824
4
W
Hou Yi
9,166
833
60
5
1
166,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role