Player Matchup

Baron Samedi
Baron Samedi
Imarrone
Baron Samedi
Level 100
God Stats
5W - 9L
1,500 SR
Queue Stats
119W - 114L
1,578 Elo+
Party 1
Medusa
Medusa
UncleArnaldo
Medusa
Level 140
God Stats
5W - 2L
1,690 SR
Queue Stats
80W - 70L
1,537 Elo+
Party 1
Tyr
Tyr
vKingDoG
Tyr
Level 143
God Stats
17W - 15L
1,504 SR
Queue Stats
105W - 110L
1,564 Elo+
Party 1
Team Averages
Level 128
1,565 SR
1,559 Elo+

VS

Team Averages
Level 123
1,495 SR
1,439 Elo+
Cerberus
Cerberus
 
Cerberus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Grooviing
Apollo
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,383 Elo+
Party 2
Ra
Ra
iAxogun
Ra
Level 149
God Stats
4W - 8L
1,486 SR
Queue Stats
59W - 92L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Imarrone
Baron Samedi
13
4 / 3 / 13
8,638
785
8,472
5,722
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
13
9 / 1 / 8
9,433
858
12,078
7,075
2,277
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
6 / 2 / 11
9,139
831
8,995
12,838
11,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 5 / 4
8,021
729
4,495
15,519
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Grooviing
Apollo
10
1 / 8 / 3
7,278
662
2,338
9,975
3,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 6 / 3
8,479
771
3,312
7,558
2,075
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
19
Kills
5
6
Deaths
19
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
5
4
0.6
L
Apollo
Grooviing
Apollo
1
8
3
0.31
W
Baron Samedi
Imarrone
Baron Samedi
4
3
13
3.5
W
Medusa
9
1
8
13
L
3
6
3
0.75
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,545
Damage
10,145
25,635
Taken
33,052
16,428
Mitigated
18,100
7,801
Healing
3,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,495
228
0
2,732
15,519
13,018
0
3,274
11,613
18,324
0
L
Apollo
Grooviing
Apollo
2,338
1,204
0
0
9,975
3,007
0
2,649
6,969
0
12,154
W
Baron Samedi
Imarrone
Baron Samedi
8,472
549
1,100
1,501
5,722
2,326
604
2,460
3,262
23,782
0
W
Medusa
12,078
4,819
0
1,061
7,075
2,277
1,911
3,255
3,820
0
46,364
L
3,312
88
606
491
7,558
2,075
0
1,910
5,375
23,436
0
W
8,995
713
0
4,139
12,838
11,825
362
2,667
10,171
0
25,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,210
Gold Earned
23,778
139
Minions Killed
95
8
Camps Cleared
1
635,583
Distance Traveled
565,135
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,021
729
23
2
0
203,437
3
L
Apollo
7,278
662
30
3
0
168,472
0
W
Baron Samedi
8,638
785
32
3
1
192,369
2
W
Medusa
9,433
858
62
6
6
198,590
1
L
Ra
8,479
771
42
4
1
193,226
5
W
Tyr
9,139
831
45
4
1
244,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role