Player Matchup

Anubis
Anubis
FatboySkippyTTV
Anubis
Level 128
God Stats
5W - 2L
2,024 SR
Queue Stats
54W - 23L
1,765 Elo+
Party 2
Geb
Geb
Vaevictum
Geb
Level 126
God Stats
17W - 3L
1,947 SR
Queue Stats
90W - 46L
1,806 Elo+
Party 2
Fenrir
Fenrir
savvythecutie
Fenrir
Level 26
God Stats
16W - 7L
1,632 SR
Queue Stats
23W - 8L
1,769 Elo+
Party 2
Team Averages
Level 93
1,868 SR
1,780 Elo+

VS

Team Averages
Level 73
1,550 SR
1,612 Elo+
Ra
Ra
PullDaSkinBack
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ganesha
Ganesha
TheBootySlayerr
Ganesha
Level 157
God Stats
1W - 1L
1,522 SR
Queue Stats
436W - 254L
1,828 Elo+
Solo
Rama
Rama
iAut0
Rama
Level 61
God Stats
4W - 3L
1,628 SR
Queue Stats
84W - 72L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 2
8,747
795
12,525
7,350
3,141
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 1 / 11
7,838
713
6,807
9,081
7,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 1 / 8
6,781
616
1,394
3,682
1,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 1
6,751
614
1,860
6,630
1,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 3
7,054
641
6,069
10,475
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
iAut0
Rama
11
1 / 5 / 2
6,826
621
5,902
8,850
2,138
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
12
Kills
3
3
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
1
2
11
L
2
6
1
0.42
L
0
1
3
1.5
W
1
1
11
6.5
L
Rama
iAut0
Rama
1
5
2
0.4
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,726
Damage
13,831
20,113
Taken
25,955
12,241
Mitigated
9,875
6,564
Healing
4,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,525
1,330
0
3,999
7,350
3,141
665
3,549
3,801
36,057
0
L
1,860
320
181
413
6,630
1,877
140
5,829
801
9,414
0
L
6,069
592
0
3,282
10,475
5,860
0
6,074
4,401
22,200
0
W
6,807
599
0
1,578
9,081
7,355
247
3,275
5,806
24,013
0
L
Rama
iAut0
Rama
5,902
3,857
0
847
8,850
2,138
240
7,948
902
0
27,343
W
1,394
185
0
987
3,682
1,745
54
1,395
2,287
0
6,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,366
Gold Earned
20,631
98
Minions Killed
118
5
Camps Cleared
4
583,354
Distance Traveled
491,021
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,747
795
56
5
1
172,868
1
L
Ra
6,751
614
25
2
1
133,551
0
L
Ganesha
7,054
641
10
1
0
191,232
7
W
Geb
7,838
713
26
2
0
204,254
2
L
Rama
6,826
621
83
8
3
166,238
1
W
Fenrir
6,781
616
16
1
4
206,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role