Player Matchup

Rama
Rama
PokerSde
Rama
Level 86
God Stats
3W - 0L
1,789 SR
Queue Stats
111W - 96L
1,536 Elo+
Party 3
Jing Wei
Jing Wei
Schrodinger47uwu
Jing Wei
Level 145
God Stats
3W - 4L
1,520 SR
Queue Stats
347W - 319L
1,531 Elo+
Party 3
Scylla
Scylla
Sphynk
Scylla
Level 99
God Stats
4W - 0L
1,867 SR
Queue Stats
226W - 198L
1,531 Elo+
Party 3
Cupid
Cupid
TheMageMaster117
Cupid
Level 129
God Stats
5W - 6L
1,628 SR
Queue Stats
113W - 105L
1,564 Elo+
Party 2
Khepri
Khepri
VapePods
Khepri
Level 67
God Stats
1W - 0L
1,709 SR
Queue Stats
68W - 89L
1,472 Elo+
Party 2
Team Averages
Level 105
1,703 SR
1,527 Elo+

VS

Team Averages
Level 117
1,651 SR
1,576 Elo+
Osiris
Osiris
DetachedData322
Osiris
Level 155
God Stats
0W - 1L
1,748 SR
Queue Stats
29W - 21L
1,614 Elo+
Party 1
Olorun
Olorun
Gillerkav
Olorun
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 35L
1,580 Elo+
Party 1
Hera
Hera
Matfon_Tana
Hera
Level 117
God Stats
1W - 3L
1,444 SR
Queue Stats
38W - 35L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
ProNugget01
Sun Wukong
Level 68
God Stats
1W - 1L
1,744 SR
Queue Stats
19W - 12L
1,638 Elo+
Party 1
Nemesis
Nemesis
influ virus
Nemesis
Level 107
God Stats
2W - 1L
1,819 SR
Queue Stats
112W - 106L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
3 / 2 / 11
9,394
723
7,655
7,065
3,136
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 1 / 13
9,972
767
8,761
11,092
4,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Sphynk
Scylla
18
6 / 1 / 10
10,530
810
13,491
7,328
2,866
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 5 / 9
11,071
852
19,987
13,025
5,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
VapePods
Khepri
16
0 / 1 / 14
9,499
731
3,731
8,886
9,317
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 6
9,616
740
6,697
10,523
14,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Gillerkav
Olorun
16
2 / 4 / 3
9,334
718
5,692
11,360
6,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 4 / 5
9,943
765
11,373
9,675
4,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
ProNugget01
Sun Wukong
16
3 / 5 / 5
9,718
748
11,211
18,091
15,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
influ virus
Nemesis
14
0 / 5 / 5
8,590
661
7,418
12,941
6,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
19
Kills
9
10
Deaths
19
57
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
1
6
4
L
Olorun
Gillerkav
Olorun
2
4
3
0.88
L
3
4
5
1.38
W
Rama
3
2
11
4.25
L
Sun Wukong
ProNugget01
Sun Wukong
3
5
5
1.1
W
3
1
13
9.5
W
Scylla
Sphynk
Scylla
6
1
10
11
W
7
5
9
2.3
W
Khepri
VapePods
Khepri
0
1
14
7
L
Nemesis
influ virus
Nemesis
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,625
Damage
42,391
47,396
Taken
62,590
26,031
Mitigated
47,043
23,053
Healing
23,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,697
335
1,178
2,023
10,523
14,576
204
3,180
7,343
1,177
12,582
L
Olorun
Gillerkav
Olorun
5,692
2,175
4,009
3,436
11,360
6,120
2,700
3,628
7,732
19,220
1,498
L
11,373
2,287
839
1,697
9,675
4,284
846
2,680
6,995
28,705
0
W
Rama
7,655
5,086
1,569
942
7,065
3,136
969
3,025
3,783
0
16,318
L
Sun Wukong
ProNugget01
Sun Wukong
11,211
1,635
961
3,719
18,091
15,820
94
4,684
13,407
264
19,948
W
8,761
4,507
2,509
4,015
11,092
4,831
1,810
2,920
7,907
0
24,266
W
Scylla
Sphynk
Scylla
13,491
1,089
2,755
2,291
7,328
2,866
1,553
3,053
4,196
32,645
0
W
19,987
9,323
2,695
2,619
13,025
5,881
1,194
4,094
8,546
0
51,135
W
Khepri
VapePods
Khepri
3,731
412
2,216
1,442
8,886
9,317
88
3,646
5,043
11,323
0
L
Nemesis
influ virus
Nemesis
7,418
1,776
2,014
3,182
12,941
6,243
0
3,050
9,891
0
15,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,466
Gold Earned
47,201
156
Minions Killed
123
0
Camps Cleared
0
1,305,586
Distance Traveled
1,223,590
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,616
740
11
1
0
283,738
0
L
Olorun
9,334
718
45
3
0
217,747
0
L
Hera
9,943
765
28
2
0
232,275
0
W
Rama
9,394
723
15
1
0
256,720
0
L
Sun Wukong
9,718
748
13
1
0
250,468
2
W
Jing Wei
9,972
767
23
2
0
264,671
1
W
Scylla
10,530
810
53
4
0
265,082
0
W
Cupid
11,071
852
54
4
0
242,160
9
W
Khepri
9,499
731
11
1
0
276,953
0
L
Nemesis
8,590
661
26
2
0
239,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role