Player Matchup

Ra
Ra
Zecolmeia224
Ra
Level 141
God Stats
13W - 14L
1,508 SR
Queue Stats
379W - 445L
1,449 Elo+
Party 1
Sobek
Sobek
babygothix
Sobek
Level 87
God Stats
2W - 3L
1,472 SR
Queue Stats
848W - 880L
1,509 Elo+
Solo
Danzaburou
Danzaburou
sansao290
Danzaburou
Level 64
God Stats
40W - 66L
1,360 SR
Queue Stats
316W - 552L
1,291 Elo+
Party 1
Team Averages
Level 97
1,447 SR
1,416 Elo+

VS

Team Averages
Level 49
1,637 SR
1,447 Elo+
Kukulkan
Kukulkan
JefferAP
Kukulkan
Level 64
God Stats
4W - 12L
1,344 SR
Queue Stats
156W - 223L
1,353 Elo+
Solo
Kuzenbo
Kuzenbo
jordikooXx
Kuzenbo
Level 44
God Stats
4W - 8L
1,528 SR
Queue Stats
164W - 355L
1,286 Elo+
Solo
Fenrir
Fenrir
sxreth
Fenrir
Level 39
God Stats
3W - 1L
2,040 SR
Queue Stats
93W - 25L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 2
11,685
687
12,402
11,352
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sobek
14
1 / 2 / 5
11,505
677
4,562
19,103
22,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
sansao290
Danzaburou
14
1 / 3 / 1
10,583
623
6,794
13,368
4,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JefferAP
Kukulkan
17
7 / 2 / 1
11,472
675
19,520
10,609
3,923
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
jordikooXx
Kuzenbo
14
1 / 2 / 6
11,101
653
7,238
17,377
16,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
sxreth
Fenrir
6
0 / 2 / 1
8,312
489
203
2,531
1,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
8
8
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
JefferAP
Kukulkan
7
2
1
3.75
W
4
3
2
1.67
W
Sobek
1
2
5
1.75
L
Kuzenbo
jordikooXx
Kuzenbo
1
2
6
2
W
Danzaburou
sansao290
Danzaburou
1
3
1
0.5
L
Fenrir
sxreth
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,758
Damage
26,961
43,823
Taken
30,517
30,662
Mitigated
21,964
16,495
Healing
3,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
JefferAP
Kukulkan
19,520
1,864
79
783
10,609
3,923
0
7,151
3,304
71,142
0
W
12,402
1,021
2,040
4,964
11,352
3,828
405
8,701
2,651
64,488
0
W
Sobek
4,562
336
498
4,245
19,103
22,786
219
8,628
10,180
14,358
0
L
Kuzenbo
jordikooXx
Kuzenbo
7,238
2,286
197
2,542
17,377
16,921
45
7,554
9,552
23,664
0
W
Danzaburou
sansao290
Danzaburou
6,794
2,747
333
4,415
13,368
4,048
2,022
10,425
2,943
0
42,958
L
Fenrir
sxreth
Fenrir
203
59
0
10
2,531
1,120
0
2,125
328
0
203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,773
Gold Earned
30,885
213
Minions Killed
138
12
Camps Cleared
2
871,880
Distance Traveled
628,204
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,472
675
108
6
2
310,615
2
W
Ra
11,685
687
124
7
7
317,593
6
W
Sobek
11,505
677
22
1
2
291,747
5
L
Kuzenbo
11,101
653
30
2
0
302,346
1
W
Danzaburou
10,583
623
67
4
3
262,540
0
L
Fenrir
8,312
489
0
0
0
15,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role