Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
GONZson1423
Loki
Level 69
God Stats
2W - 4L
1,444 SR
Queue Stats
103W - 142L
1,421 Elo+
Party 1
Sun Wukong
Sun Wukong
LightningSiren
Sun Wukong
Level 8
God Stats
3W - 2L
1,662 SR
Queue Stats
6W - 10L
1,433 Elo+
Party 1
Team Averages
Level 66
1,535 SR
1,451 Elo+

VS

Team Averages
Level 61
1,470 SR
1,537 Elo+
Sol
Sol
Blissality
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,482 Elo+
Party 2
Chaac
Chaac
Not_Jaiden05
Chaac
Level 57
God Stats
1W - 1L
1,167 SR
Queue Stats
10W - 10L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
Wyohming_
Danzaburou
Level 98
God Stats
1W - 0L
1,742 SR
Queue Stats
8W - 5L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
5 / 2 / 7
10,335
738
11,763
10,437
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 8 / 5
8,958
640
7,262
10,704
3,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
LightningSiren
Sun Wukong
13
4 / 2 / 9
9,873
705
8,875
15,089
7,257
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 10
9,451
675
9,485
10,596
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 3 / 4
10,528
752
10,857
11,537
7,644
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Wyohming_
Danzaburou
13
2 / 5 / 9
9,317
666
7,885
10,021
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
13
Kills
12
12
Deaths
14
21
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
2
7
4.25
W
2
6
10
1.17
L
4
8
5
0.81
L
Sun Wukong
LightningSiren
Sun Wukong
4
2
9
4.25
W
8
3
4
3.33
W
Danzaburou
Wyohming_
Danzaburou
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,900
Damage
28,227
36,230
Taken
32,154
15,127
Mitigated
14,422
11,680
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
11,763
751
1,331
5,254
10,437
4,657
535
2,888
7,549
43,630
0
W
9,485
3,092
0
2,651
10,596
3,276
0
3,060
7,392
33,751
2,765
L
7,262
549
0
0
10,704
3,213
642
2,902
7,802
0
23,487
L
Sun Wukong
LightningSiren
Sun Wukong
8,875
2,457
0
5,095
15,089
7,257
244
3,343
11,746
0
21,513
W
10,857
2,024
0
4,222
11,537
7,644
12
5,391
5,854
0
23,758
W
Danzaburou
Wyohming_
Danzaburou
7,885
1,604
0
1,815
10,021
3,502
1,638
3,331
6,485
0
36,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
29,296
147
Minions Killed
147
5
Camps Cleared
8
719,442
Distance Traveled
732,570
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,335
738
95
7
3
228,852
0
W
Sol
9,451
675
68
5
1
246,459
2
L
Loki
8,958
640
23
2
2
236,119
0
L
Sun Wukong
9,873
705
29
2
0
254,471
0
W
Chaac
10,528
752
23
2
3
263,138
0
W
Danzaburou
9,317
666
56
4
4
222,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role