Player Matchup

Chaac
Chaac
Itachi151092
Chaac
Level 45
God Stats
11W - 6L
1,440 SR
Queue Stats
80W - 34L
1,667 Elo+
Party 1
Awilix
Awilix
MisterHotB0od
Awilix
Level 64
God Stats
2W - 0L
2,069 SR
Queue Stats
158W - 108L
1,594 Elo+
Party 1
Scylla
Scylla
Zarkane59
Scylla
Level 15
God Stats
15W - 9L
1,581 SR
Queue Stats
28W - 18L
1,571 Elo+
Party 1
Team Averages
Level 41
1,697 SR
1,611 Elo+

VS

Team Averages
Level 26
1,429 SR
1,279 Elo+
Sylvanus
Sylvanus
Backinlol
Sylvanus
Level 26
God Stats
3W - 4L
1,429 SR
Queue Stats
11W - 24L
1,302 Elo+
Party 2
Thor
Thor
LEGOSv1
Thor
Level 13
God Stats
5W - 5L
1,377 SR
Queue Stats
9W - 19L
1,249 Elo+
Party 2
Sun Wukong
Sun Wukong
SMsparky
Sun Wukong
Level 39
God Stats
4W - 7L
1,483 SR
Queue Stats
18W - 33L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 10
8,602
860
11,765
7,606
6,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 1 / 7
7,903
790
8,648
5,737
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Zarkane59
Scylla
12
5 / 4 / 11
8,196
820
8,445
7,056
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Backinlol
Sylvanus
10
1 / 5 / 2
6,597
660
3,961
12,178
11,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
LEGOSv1
Thor
10
3 / 7 / 2
7,124
712
4,166
10,341
4,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
SMsparky
Sun Wukong
10
1 / 5 / 3
6,649
665
5,719
13,739
9,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
17
Kills
5
5
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Backinlol
Sylvanus
1
5
2
0.4
W
7
0
10
12
L
Thor
LEGOSv1
Thor
3
7
2
0.57
W
5
1
7
8.5
L
Sun Wukong
SMsparky
Sun Wukong
1
5
3
0.5
W
Scylla
Zarkane59
Scylla
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,858
Damage
13,846
20,399
Taken
36,258
10,669
Mitigated
25,819
6,071
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Backinlol
Sylvanus
3,961
1,343
950
2,185
12,178
11,713
0
3,135
8,301
11,946
0
W
11,765
1,895
0
3,924
7,606
6,428
556
1,019
6,404
0
27,875
L
Thor
LEGOSv1
Thor
4,166
637
358
758
10,341
4,355
0
1,815
8,184
0
12,888
W
8,648
3,901
0
480
5,737
2,224
83
1,947
3,549
0
21,561
L
Sun Wukong
SMsparky
Sun Wukong
5,719
573
200
3,149
13,739
9,751
0
3,175
9,863
0
15,001
W
Scylla
Zarkane59
Scylla
8,445
1,009
318
1,349
7,056
2,017
811
1,409
5,292
21,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,701
Gold Earned
20,370
112
Minions Killed
61
6
Camps Cleared
3
627,193
Distance Traveled
538,294
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,597
660
23
2
0
165,923
0
W
Chaac
8,602
860
50
5
1
221,674
3
L
Thor
7,124
712
18
2
1
177,683
2
W
Awilix
7,903
790
27
3
5
222,243
1
L
Sun Wukong
6,649
665
20
2
2
194,688
4
W
Scylla
8,196
820
35
4
0
183,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role