Player Matchup

Charybdis
Charybdis
Ashura Kuro
Charybdis
Level 126
God Stats
4W - 7L
1,334 SR
Queue Stats
12W - 12L
1,520 Elo+
Party 2
Tiamat
Tiamat
Chief Dano
Tiamat
Level 144
God Stats
0W - 1L
1,729 SR
Queue Stats
21W - 14L
1,644 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
dank2sinatra
Morgan Le Fay
Level 138
God Stats
7W - 8L
1,498 SR
Queue Stats
7W - 9L
1,505 Elo+
Party 2
Team Averages
Level 136
1,520 SR
1,556 Elo+

VS

Team Averages
Level 83
1,613 SR
1,581 Elo+
Izanami
Izanami
The_Bare_Italian
Izanami
Level 119
God Stats
4W - 2L
1,771 SR
Queue Stats
136W - 100L
1,618 Elo+
Party 1
Ne Zha
Ne Zha
nevergoldfreak
Ne Zha
Level 64
God Stats
25W - 28L
1,508 SR
Queue Stats
206W - 175L
1,560 Elo+
Party 1
Cabrakan
Cabrakan
revenge-of-death
Cabrakan
Level 65
God Stats
23W - 10L
1,559 SR
Queue Stats
43W - 26L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ashura Kuro
Charybdis
9
1 / 6 / 4
6,607
661
4,370
6,401
1,607
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Chief Dano
Tiamat
10
1 / 5 / 4
6,671
667
1,909
7,334
7,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
dank2sinatra
Morgan Le Fay
11
3 / 4 / 2
7,331
733
8,488
7,055
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 8
8,457
846
9,397
6,549
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 8
8,452
845
4,741
6,652
2,658
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 2 / 11
7,555
756
4,339
8,557
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
5
Kills
15
15
Deaths
5
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ashura Kuro
Charybdis
1
6
4
0.5
L
Tiamat
Chief Dano
Tiamat
1
5
4
0.6
W
7
1
8
11
L
Morgan Le Fay
dank2sinatra
Morgan Le Fay
3
4
2
1
W
6
2
8
5
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,767
Damage
18,477
20,790
Taken
21,758
11,371
Mitigated
13,643
1,561
Healing
3,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ashura Kuro
Charybdis
4,370
2,377
0
391
6,401
1,607
0
996
5,368
0
14,851
L
Tiamat
Chief Dano
Tiamat
1,909
356
0
958
7,334
7,137
0
1,747
5,442
12,588
0
W
9,397
6,507
0
1,513
6,549
2,660
950
4,157
2,392
0
38,766
L
Morgan Le Fay
dank2sinatra
Morgan Le Fay
8,488
1,774
0
212
7,055
2,627
0
1,507
5,393
27,323
0
W
4,741
1,820
0
1,221
6,652
2,658
66
2,973
3,679
0
20,835
W
4,339
560
379
582
8,557
8,325
162
3,453
5,104
10,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,609
Gold Earned
24,464
100
Minions Killed
143
3
Camps Cleared
6
514,037
Distance Traveled
564,542
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,607
661
34
3
2
164,644
0
L
Tiamat
6,671
667
23
2
1
170,109
1
W
Izanami
8,457
846
98
10
3
180,364
3
L
Morgan Le Fay
7,331
733
43
4
0
179,284
0
W
Ne Zha
8,452
845
22
2
2
214,613
2
W
Cabrakan
7,555
756
23
2
1
169,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role