Player Matchup

Cthulhu
Cthulhu
DarkGaia19
Cthulhu
Level 68
God Stats
43W - 32L
1,560 SR
Queue Stats
185W - 165L
1,508 Elo+
Party 1
Pele
Pele
JAS-493
Pele
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 139L
1,507 Elo+
Party 1
Mulan
Mulan
PrintRat6962
Mulan
Level 89
God Stats
25W - 18L
1,544 SR
Queue Stats
194W - 186L
1,498 Elo+
Party 4
Baron Samedi
Baron Samedi
Sekkiharu
Baron Samedi
Level 106
God Stats
1W - 0L
1,520 SR
Queue Stats
5W - 4L
1,338 Elo+
Party 1
Neith
Neith
TightDinosaur1
Neith
Level 62
God Stats
12W - 10L
1,519 SR
Queue Stats
94W - 92L
1,414 Elo+
Party 4
Team Averages
Level 89
1,529 SR
1,453 Elo+

VS

Team Averages
Level 110
1,610 SR
1,496 Elo+
Bellona
Bellona
BerserkerGuts21
Bellona
Level 75
God Stats
147W - 97L
1,631 SR
Queue Stats
449W - 457L
1,500 Elo+
Solo
Terra
Terra
ChurchArson
Terra
Level 140
God Stats
2W - 3L
1,590 SR
Queue Stats
162W - 151L
1,506 Elo+
Party 3
Ne Zha
Ne Zha
CrankyAir
Ne Zha
Level 126
God Stats
1W - 1L
1,623 SR
Queue Stats
300W - 280L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
HenriqueMouraBR
Nu Wa
Level 103
God Stats
13W - 9L
1,564 SR
Queue Stats
38W - 36L
1,497 Elo+
Party 2
Cupid
Cupid
PocketPickIe
Cupid
Level 107
God Stats
2W - 2L
1,642 SR
Queue Stats
210W - 195L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkGaia19
Cthulhu
14
2 / 1 / 11
9,143
481
9,696
15,307
13,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
JAS-493
Pele
18
4 / 2 / 4
10,370
546
7,102
18,054
6,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 4 / 8
10,863
572
17,223
21,292
15,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
Sekkiharu
Baron Samedi
16
6 / 1 / 2
9,791
515
7,557
7,700
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 4 / 2
9,015
474
9,645
13,120
3,351
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 2
9,741
513
15,065
21,419
18,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 4
8,638
455
6,062
17,303
20,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
CrankyAir
Ne Zha
14
0 / 5 / 4
8,569
451
6,225
16,750
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 3 / 4
10,576
557
12,802
7,185
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 2 / 2
9,483
499
9,110
11,180
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
19
Kills
12
12
Deaths
19
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
2
3
4
1.33
L
Ne Zha
CrankyAir
Ne Zha
0
5
4
0.4
W
Cthulhu
DarkGaia19
Cthulhu
2
1
11
7.5
L
3
3
4
1.67
W
Pele
JAS-493
Pele
4
2
4
3
L
3
2
2
2
W
5
4
8
2.25
W
Baron Samedi
Sekkiharu
Baron Samedi
6
1
2
7
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,223
Damage
49,264
75,473
Taken
73,837
41,182
Mitigated
52,427
33,647
Healing
23,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,065
7,162
0
6,135
21,419
18,248
652
5,098
15,334
0
71,163
L
6,062
1,229
1,366
4,570
17,303
20,572
0
6,510
10,448
24,220
0
L
Ne Zha
CrankyAir
Ne Zha
6,225
1,894
0
5,257
16,750
6,716
0
3,829
12,784
0
54,976
W
Cthulhu
DarkGaia19
Cthulhu
9,696
507
1,066
3,666
15,307
13,290
225
4,663
10,464
29,222
0
L
12,802
1,889
0
689
7,185
2,824
498
1,221
5,672
77,977
0
W
Pele
JAS-493
Pele
7,102
989
0
10,021
18,054
6,255
0
3,367
14,481
0
84,052
L
9,110
4,186
194
4,851
11,180
4,067
940
2,325
8,853
0
67,541
W
17,223
3,245
0
8,374
21,292
15,267
917
3,968
17,116
8,371
77,409
W
Baron Samedi
Sekkiharu
Baron Samedi
7,557
271
1,769
3,280
7,700
3,019
704
3,118
4,393
49,131
0
W
9,645
4,766
0
5,471
13,120
3,351
29
3,038
9,975
0
63,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,182
Gold Earned
47,007
542
Minions Killed
505
0
Camps Cleared
0
1,858,550
Distance Traveled
1,721,721
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,741
513
122
6
0
337,231
8
L
Terra
8,638
455
24
1
0
353,689
1
L
Ne Zha
8,569
451
93
5
0
369,300
2
W
Cthulhu
9,143
481
48
3
0
391,400
0
L
Nu Wa
10,576
557
145
8
0
324,773
6
W
Pele
10,370
546
139
7
0
438,573
4
L
Cupid
9,483
499
121
6
0
336,728
6
W
Mulan
10,863
572
149
8
0
341,320
3
W
Baron Samedi
9,791
515
98
5
0
362,777
5
W
Neith
9,015
474
108
6
0
324,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role