Player Matchup

Vulcan
Vulcan
BoiTellYouHUT
Vulcan
Level 160
God Stats
19W - 12L
1,581 SR
Queue Stats
551W - 519L
1,552 Elo+
Party 1
Izanami
Izanami
Hxkvge
Izanami
Level 105
God Stats
16W - 4L
1,770 SR
Queue Stats
363W - 347L
1,621 Elo+
Solo
Kali
Kali
JyIex
Kali
Level 96
God Stats
15W - 19L
1,448 SR
Queue Stats
569W - 544L
1,577 Elo+
Party 1
Osiris
Osiris
Lucashin300
Osiris
Level 89
God Stats
1W - 3L
1,212 SR
Queue Stats
497W - 367L
1,651 Elo+
Party 1
Atlas
Atlas
MoreSlimjim22
Atlas
Level 125
God Stats
8W - 5L
1,555 SR
Queue Stats
75W - 59L
1,513 Elo+
Party 1
Team Averages
Level 115
1,513 SR
1,583 Elo+

VS

Team Averages
Level 137
1,495 SR
1,583 Elo+
Ymir
Ymir
FiveHarbor123
Ymir
Level 91
God Stats
7W - 4L
1,693 SR
Queue Stats
155W - 160L
1,543 Elo+
Solo
Achilles
Achilles
Kñol
Achilles
Level 137
God Stats
0W - 1L
1,334 SR
Queue Stats
72W - 74L
1,568 Elo+
Party 2
Mercury
Mercury
St0L3DaB00Ty
Mercury
Level 156
God Stats
97W - 56L
1,717 SR
Queue Stats
286W - 256L
1,590 Elo+
Solo
Neith
Neith
WeroZero
Neith
Level 156
God Stats
27W - 37L
1,489 SR
Queue Stats
565W - 531L
1,612 Elo+
Solo
Baron Samedi
Baron Samedi
z JIMH z
Baron Samedi
Level 145
God Stats
0W - 1L
1,244 SR
Queue Stats
125W - 113L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
7,993
533
9,408
7,724
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Hxkvge
Izanami
15
0 / 2 / 0
8,764
584
4,976
9,034
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
JyIex
Kali
16
6 / 1 / 4
9,576
638
6,897
10,292
4,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
15
6 / 0 / 3
8,879
592
11,127
11,173
11,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 3
7,408
494
4,036
12,730
9,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
8,020
535
6,637
13,299
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Kñol
Achilles
12
0 / 4 / 2
7,370
491
7,698
12,273
8,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
St0L3DaB00Ty
Mercury
12
1 / 3 / 2
6,944
463
5,013
10,554
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
WeroZero
Neith
15
4 / 0 / 0
9,048
603
8,025
7,947
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
z JIMH z
Baron Samedi
10
0 / 2 / 4
6,619
441
4,602
10,770
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
14
Kills
8
8
Deaths
14
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
3
5
2
0.8
W
Izanami
Hxkvge
Izanami
0
2
0
0
W
Kali
JyIex
Kali
6
1
4
8
L
Achilles
Kñol
Achilles
0
4
2
0.25
W
Osiris
6
0
3
7.5
W
2
3
3
1.17
L
Mercury
St0L3DaB00Ty
Mercury
1
3
2
0.67
L
Neith
WeroZero
Neith
4
0
0
4
L
Baron Samedi
z JIMH z
Baron Samedi
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,444
Damage
31,975
50,953
Taken
54,843
31,769
Mitigated
30,411
18,164
Healing
15,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,408
3,083
73
1,332
7,724
3,035
206
2,671
5,053
52,294
0
L
6,637
2,139
238
2,612
13,299
7,198
0
5,827
7,195
46,329
2,687
W
Izanami
Hxkvge
Izanami
4,976
2,788
0
3,144
9,034
2,494
1,254
689
8,345
0
79,838
W
Kali
JyIex
Kali
6,897
3,627
0
6,286
10,292
4,823
598
3,617
6,638
0
66,477
L
Achilles
Kñol
Achilles
7,698
1,874
0
3,461
12,273
8,537
0
3,083
9,132
7,801
35,233
W
Osiris
11,127
3,229
0
3,856
11,173
11,448
0
1,936
8,447
11,151
42,059
W
4,036
1,548
1,565
1,908
12,730
9,969
68
3,936
8,652
19,332
0
L
Mercury
St0L3DaB00Ty
Mercury
5,013
2,463
0
1,094
10,554
3,798
0
3,602
6,854
0
43,321
L
Neith
WeroZero
Neith
8,025
1,680
0
3,570
7,947
3,064
1,014
350
7,597
0
65,831
L
Baron Samedi
z JIMH z
Baron Samedi
4,602
503
934
3,308
10,770
7,814
0
3,165
7,510
23,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,620
Gold Earned
38,001
512
Minions Killed
429
0
Camps Cleared
0
1,527,124
Distance Traveled
1,424,016
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,993
533
101
7
0
304,361
2
L
Ymir
8,020
535
103
7
0
267,001
5
W
Izanami
8,764
584
167
11
0
270,648
4
W
Kali
9,576
638
121
8
0
345,893
0
L
Achilles
7,370
491
80
5
0
283,784
0
W
Osiris
8,879
592
102
7
0
325,374
2
W
Atlas
7,408
494
21
1
0
280,848
0
L
Mercury
6,944
463
75
5
0
306,243
8
L
Neith
9,048
603
144
10
0
288,443
2
L
Baron Samedi
6,619
441
27
2
0
278,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role