Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Ginger_x_Bixtch
Geb
Level 133
God Stats
2W - 0L
1,833 SR
Queue Stats
311W - 320L
1,502 Elo+
Solo
King Arthur
King Arthur
OneDudeArmy
King Arthur
Level 69
God Stats
12W - 11L
1,599 SR
Queue Stats
295W - 315L
1,499 Elo+
Solo
Fenrir
Fenrir
OzKing91
Fenrir
Level 139
God Stats
63W - 55L
1,553 SR
Queue Stats
598W - 619L
1,408 Elo+
Solo
Team Averages
Level 120
1,597 SR
1,482 Elo+

VS

Team Averages
Level 98
1,536 SR
1,450 Elo+
Atlas
Atlas
BIG_HOSS_0228
Atlas
Level 128
God Stats
10W - 3L
1,618 SR
Queue Stats
419W - 446L
1,443 Elo+
Solo
Cliodhna
Cliodhna
Daemonknight
Cliodhna
Level 104
God Stats
25W - 14L
1,623 SR
Queue Stats
221W - 218L
1,426 Elo+
Solo
Chang'e
Chang'e
KazeYuri
Chang'e
Level 69
God Stats
28W - 28L
1,543 SR
Queue Stats
298W - 276L
1,511 Elo+
Solo
Ullr
Ullr
l-Gracie-l
Ullr
Level 63
God Stats
7W - 6L
1,492 SR
Queue Stats
84W - 90L
1,426 Elo+
Solo
Tyr
Tyr
the4L3Xmixtape
Tyr
Level 125
God Stats
9W - 17L
1,402 SR
Queue Stats
70W - 66L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
2 / 1 / 1
5,089
565
5,222
5,771
1,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
 
Morgan Le Fay
9
0 / 2 / 0
4,835
537
2,982
4,275
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 0 / 0
5,418
602
2,261
4,665
2,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
OneDudeArmy
King Arthur
10
1 / 2 / 0
5,484
609
3,895
5,198
2,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
OzKing91
Fenrir
9
0 / 0 / 0
5,133
570
1,072
5,344
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,310
479
1,847
5,802
3,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Daemonknight
Cliodhna
9
1 / 0 / 0
5,176
575
2,845
5,769
1,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
KazeYuri
Chang'e
10
2 / 1 / 0
5,548
616
3,269
4,537
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 1
4,260
473
728
3,753
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 0
5,902
656
2,461
6,155
2,555
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
5
Kills
5
5
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
1
1
2.5
W
Morgan Le Fay
 
Morgan Le Fay
0
2
0
0
L
0
2
1
0.25
L
Cliodhna
Daemonknight
Cliodhna
1
0
0
1
W
2
0
0
2
L
Chang'e
KazeYuri
Chang'e
2
1
0
2
W
King Arthur
OneDudeArmy
King Arthur
1
2
0
0.5
W
Fenrir
OzKing91
Fenrir
0
0
0
0
L
0
1
1
0.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,432
Damage
11,150
25,253
Taken
26,016
9,779
Mitigated
9,118
10,213
Healing
9,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,222
2,015
377
3,093
5,771
1,677
360
1,722
4,049
0
30,167
W
Morgan Le Fay
 
Morgan Le Fay
2,982
53
0
1,075
4,275
1,394
32
2,224
2,051
24,592
0
L
1,847
479
0
1,750
5,802
3,115
0
1,591
4,121
10,973
0
L
Cliodhna
Daemonknight
Cliodhna
2,845
347
0
1,721
5,769
1,475
0
748
4,943
0
26,715
W
2,261
375
78
949
4,665
2,370
310
775
3,890
18,735
0
L
Chang'e
KazeYuri
Chang'e
3,269
269
241
2,337
4,537
1,127
0
1,515
2,782
34,682
0
W
King Arthur
OneDudeArmy
King Arthur
3,895
850
21
1,364
5,198
2,602
0
0
5,198
0
29,261
W
Fenrir
OzKing91
Fenrir
1,072
163
0
3,256
5,344
1,736
0
395
4,949
0
25,970
L
728
537
0
1,494
3,753
846
0
981
2,772
0
12,774
L
2,461
402
0
2,112
6,155
2,555
0
0
5,650
0
29,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,959
Gold Earned
25,196
273
Minions Killed
254
0
Camps Cleared
0
888,369
Distance Traveled
885,829
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,089
565
52
6
0
136,553
2
W
Morgan Le Fay
4,835
537
52
6
0
158,956
0
L
Atlas
4,310
479
20
2
0
171,724
4
L
Cliodhna
5,176
575
60
7
0
224,425
0
W
Geb
5,418
602
31
3
0
184,280
1
L
Chang'e
5,548
616
71
8
0
199,366
3
W
King Arthur
5,484
609
68
8
0
198,927
4
W
Fenrir
5,133
570
70
8
0
209,653
2
L
Ullr
4,260
473
31
3
0
130,668
0
L
Tyr
5,902
656
72
8
0
159,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role