Player Matchup

Neith
Neith
SHDWxFly
Neith
Level 47
God Stats
0W - 2L
1,578 SR
Queue Stats
25W - 40L
1,335 Elo+
Party 2
Atlas
Atlas
SHDWxLite
Atlas
Level 159
God Stats
1W - 1L
1,175 SR
Queue Stats
36W - 34L
1,612 Elo+
Party 2
Thanatos
Thanatos
SummyLily
Thanatos
Level 69
God Stats
11W - 12L
1,651 SR
Queue Stats
107W - 104L
1,537 Elo+
Party 1
King Arthur
King Arthur
Waewin
King Arthur
Level 28
God Stats
0W - 1L
1,294 SR
Queue Stats
4W - 4L
1,356 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
saltdream
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,304 SR
Queue Stats
42W - 55L
1,504 Elo+
Party 1
Team Averages
Level 66
1,400 SR
1,469 Elo+

VS

Team Averages
Level 77
1,612 SR
1,587 Elo+
Neith
Neith
Fisky3584
Neith
Level 37
God Stats
7W - 9L
1,469 SR
Queue Stats
114W - 110L
1,499 Elo+
Solo
Nike
Nike
LRSdawgs
Nike
Level 105
God Stats
17W - 13L
1,617 SR
Queue Stats
329W - 256L
1,632 Elo+
Party 3
Awilix
Awilix
Punk 4C
Awilix
Level 100
God Stats
4W - 3L
1,493 SR
Queue Stats
386W - 333L
1,613 Elo+
Party 3
Bacchus
Bacchus
cashmoneyiguess
Bacchus
Level 26
God Stats
2W - 1L
1,747 SR
Queue Stats
48W - 44L
1,580 Elo+
Party 3
Merlin
Merlin
sonikxX
Merlin
Level 118
God Stats
8W - 2L
1,735 SR
Queue Stats
273W - 214L
1,612 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SHDWxFly
Neith
14
1 / 0 / 1
8,101
506
4,412
5,111
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
SHDWxLite
Atlas
12
1 / 2 / 3
7,523
470
5,610
10,587
7,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
SummyLily
Thanatos
15
7 / 6 / 2
8,865
554
8,533
12,197
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Waewin
King Arthur
12
0 / 4 / 1
7,286
455
2,938
6,360
2,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morgan Le Fay
saltdream
Morgan Le Fay
13
2 / 3 / 1
7,239
452
3,883
8,626
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fisky3584
Neith
14
0 / 1 / 0
8,045
503
3,955
6,656
2,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
17
6 / 2 / 6
10,153
635
6,867
10,494
6,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
Punk 4C
Awilix
17
6 / 2 / 4
9,630
602
5,788
9,140
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 5
7,634
477
3,506
8,404
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
sonikxX
Merlin
14
1 / 5 / 3
8,547
534
4,735
7,899
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
11
Kills
14
15
Deaths
11
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
Fisky3584
Neith
0
1
0
0
W
Nike
6
2
6
4.5
W
Awilix
Punk 4C
Awilix
6
2
4
4
L
Neith
SHDWxFly
Neith
1
0
1
1.5
L
Atlas
SHDWxLite
Atlas
1
2
3
1.25
L
Thanatos
SummyLily
Thanatos
7
6
2
1.33
L
King Arthur
Waewin
King Arthur
0
4
1
0.13
W
1
1
5
3.5
L
Morgan Le Fay
saltdream
Morgan Le Fay
2
3
1
0.83
W
Merlin
sonikxX
Merlin
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,376
Damage
24,851
42,881
Taken
42,593
18,750
Mitigated
21,480
16,765
Healing
14,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Fisky3584
Neith
3,955
1,124
0
3,270
6,656
2,208
0
1,582
5,074
0
66,258
W
Nike
6,867
507
0
3,172
10,494
6,757
0
195
9,858
5,922
53,124
W
Awilix
Punk 4C
Awilix
5,788
1,369
0
4,432
9,140
3,287
0
2,513
6,536
0
69,538
L
Neith
SHDWxFly
Neith
4,412
1,530
0
2,551
5,111
1,675
0
242
4,869
0
60,464
L
Atlas
SHDWxLite
Atlas
5,610
1,834
958
2,437
10,587
7,852
0
2,663
7,852
25,771
0
L
Thanatos
SummyLily
Thanatos
8,533
1,995
0
9,505
12,197
4,013
0
2,493
9,464
0
53,755
L
King Arthur
Waewin
King Arthur
2,938
474
0
534
6,360
2,754
304
224
5,616
0
37,256
W
3,506
293
796
1,850
8,404
6,859
0
3,055
5,230
14,296
0
L
Morgan Le Fay
saltdream
Morgan Le Fay
3,883
572
0
780
8,626
2,456
105
2,915
5,478
35,296
0
W
Merlin
sonikxX
Merlin
4,735
664
0
908
7,899
2,369
0
1,887
5,918
67,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,014
Gold Earned
44,009
448
Minions Killed
545
0
Camps Cleared
0
1,495,986
Distance Traveled
1,629,376
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,045
503
138
9
0
298,901
4
W
Nike
10,153
635
117
7
0
344,316
7
W
Awilix
9,630
602
133
8
0
380,647
1
L
Neith
8,101
506
150
9
0
287,555
1
L
Atlas
7,523
470
37
2
0
314,012
6
L
Thanatos
8,865
554
105
7
0
312,961
5
L
King Arthur
7,286
455
78
5
0
301,618
0
W
Bacchus
7,634
477
24
2
0
339,279
5
L
Morgan Le Fay
7,239
452
78
5
0
279,840
2
W
Merlin
8,547
534
133
8
0
266,233
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role