Player Matchup

Chang'e
Chang'e
JLanz-i
Chang'e
Level 113
God Stats
10W - 6L
1,639 SR
Queue Stats
38W - 40L
1,437 Elo+
Party 2
Hou Yi
Hou Yi
PedroZombie
Hou Yi
Level 45
God Stats
1W - 3L
1,306 SR
Queue Stats
8W - 13L
1,465 Elo+
Party 2
Chaac
Chaac
xXiiSkitzz-_
Chaac
Level 107
God Stats
44W - 50L
1,476 SR
Queue Stats
372W - 494L
1,381 Elo+
Solo
Team Averages
Level 88
1,474 SR
1,428 Elo+

VS

Team Averages
Level 84
1,594 SR
1,472 Elo+
Olorun
Olorun
Lemon Jesus2890
Olorun
Level 78
God Stats
26W - 20L
1,596 SR
Queue Stats
282W - 250L
1,561 Elo+
Solo
Da Ji
Da Ji
iGetEvil
Da Ji
Level 67
God Stats
3W - 1L
1,416 SR
Queue Stats
369W - 409L
1,412 Elo+
Party 1
Bacchus
Bacchus
xItzCloudy
Bacchus
Level 108
God Stats
6W - 2L
1,771 SR
Queue Stats
389W - 418L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JLanz-i
Chang'e
15
6 / 11 / 5
12,874
678
17,305
21,339
6,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
15
3 / 8 / 6
11,623
612
11,365
17,338
5,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 4 / 8
12,044
634
17,964
25,311
31,044
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 6 / 9
14,162
745
21,915
19,095
10,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
iGetEvil
Da Ji
17
13 / 6 / 8
13,914
732
21,957
21,456
10,239
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
xItzCloudy
Bacchus
16
0 / 2 / 20
13,104
690
10,964
24,795
44,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
60
13
Kills
23
23
Deaths
14
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chang'e
JLanz-i
Chang'e
6
11
5
0.77
W
10
6
9
2.42
L
Hou Yi
3
8
6
0.75
W
Da Ji
iGetEvil
Da Ji
13
6
8
2.83
W
Bacchus
xItzCloudy
Bacchus
0
2
20
5
L
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,634
Damage
54,836
63,988
Taken
65,346
44,023
Mitigated
64,797
18,314
Healing
13,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
JLanz-i
Chang'e
17,305
606
1,889
4,149
21,339
6,983
104
10,972
10,367
37,874
0
W
21,915
7,860
1,826
3,422
19,095
10,470
1,677
5,246
13,575
53,752
3,725
L
Hou Yi
11,365
5,840
0
1,548
17,338
5,996
909
9,697
7,641
0
34,195
W
Da Ji
iGetEvil
Da Ji
21,957
4,805
0
4,591
21,456
10,239
518
6,403
14,617
0
55,692
W
Bacchus
xItzCloudy
Bacchus
10,964
2,178
592
3,461
24,795
44,088
486
5,256
19,153
28,885
0
L
17,964
2,676
0
10,728
25,311
31,044
312
11,115
14,196
0
47,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,541
Gold Earned
41,180
156
Minions Killed
173
6
Camps Cleared
9
979,373
Distance Traveled
1,006,932
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,874
678
58
3
3
294,692
5
W
Olorun
14,162
745
81
4
1
312,663
3
L
Hou Yi
11,623
612
41
2
2
301,650
1
W
Da Ji
13,914
732
67
4
8
329,582
0
W
Bacchus
13,104
690
25
1
0
364,687
2
L
Chaac
12,044
634
57
3
1
383,031
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role