Player Matchup

Ymir
Ymir
CIPlayer
Ymir
Level 89
God Stats
3W - 0L
1,641 SR
Queue Stats
63W - 23L
1,706 Elo+
Party 2
Anhur
Anhur
JGunCOmedY
Anhur
Level 154
God Stats
4W - 2L
1,744 SR
Queue Stats
63W - 24L
1,704 Elo+
Party 2
Agni
Agni
jnyu
Agni
Level 34
God Stats
3W - 0L
1,793 SR
Queue Stats
57W - 21L
1,706 Elo+
Party 2
Team Averages
Level 92
1,726 SR
1,705 Elo+

VS

Team Averages
Level 52
1,504 SR
1,575 Elo+
Cthulhu
Cthulhu
Azmosam
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,711 Elo+
Party 1
He Bo
He Bo
ConorTheCreator
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,304 Elo+
Solo
Gilgamesh
Gilgamesh
humanate
Gilgamesh
Level 62
God Stats
1W - 1L
1,511 SR
Queue Stats
3W - 3L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 1 / 12
8,741
874
4,103
8,492
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
14
9 / 3 / 9
8,794
879
13,198
9,865
3,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
jnyu
Agni
13
6 / 1 / 9
8,582
858
8,047
3,843
1,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azmosam
Cthulhu
10
1 / 5 / 2
6,845
685
4,900
10,539
5,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

8
0 / 7 / 3
6,587
659
2,347
7,453
1,463
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
humanate
Gilgamesh
10
4 / 7 / 0
7,763
776
5,983
10,596
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
19
Kills
5
5
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Azmosam
Cthulhu
1
5
2
0.4
W
Ymir
4
1
12
10
L
0
7
3
0.21
W
Anhur
9
3
9
4.5
L
Gilgamesh
humanate
Gilgamesh
4
7
0
0.57
W
Agni
jnyu
Agni
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
13,230
22,200
Taken
28,588
12,569
Mitigated
12,435
6,801
Healing
1,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Azmosam
Cthulhu
4,900
630
60
874
10,539
5,640
0
3,794
6,745
16,731
0
W
Ymir
4,103
1,676
0
3,367
8,492
7,581
62
2,536
5,780
10,071
0
L
2,347
0
0
280
7,453
1,463
0
2,493
4,960
7,062
0
W
Anhur
13,198
8,380
0
2,610
9,865
3,709
601
3,611
5,949
0
34,265
L
Gilgamesh
humanate
Gilgamesh
5,983
1,708
0
493
10,596
5,332
0
6,165
4,431
0
15,049
W
Agni
jnyu
Agni
8,047
507
0
824
3,843
1,279
822
1,003
2,741
30,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,117
Gold Earned
21,195
130
Minions Killed
72
9
Camps Cleared
1
534,971
Distance Traveled
508,191
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,845
685
35
4
0
169,501
0
W
Ymir
8,741
874
11
1
0
178,579
3
L
He Bo
6,587
659
13
1
1
164,101
1
W
Anhur
8,794
879
52
5
7
169,849
3
L
Gilgamesh
7,763
776
24
2
0
174,589
1
W
Agni
8,582
858
67
7
2
186,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role