Player Matchup

Atlas
Atlas
HakaiRyooku
Atlas
Level 122
God Stats
16W - 9L
1,509 SR
Queue Stats
326W - 338L
1,441 Elo+
Party 1
Chronos
Chronos
OtAKu_4_L1Fe_
Chronos
Level 75
God Stats
6W - 3L
1,571 SR
Queue Stats
271W - 308L
1,407 Elo+
Party 3
Serqet
Serqet
Pikoneo
Serqet
Level 106
God Stats
1W - 5L
1,294 SR
Queue Stats
210W - 224L
1,459 Elo+
Solo
Neith
Neith
TheOldDirtyWolf
Neith
Level 125
God Stats
6W - 6L
1,591 SR
Queue Stats
235W - 259L
1,454 Elo+
Party 3
Vamana
Vamana
ygorXplayer20
Vamana
Level 89
God Stats
23W - 17L
1,584 SR
Queue Stats
362W - 398L
1,477 Elo+
Party 1
Team Averages
Level 103
1,510 SR
1,447 Elo+

VS

Team Averages
Level 54
1,643 SR
1,443 Elo+
Achilles
Achilles
HeroRovvert
Achilles
Level 102
God Stats
4W - 0L
1,834 SR
Queue Stats
90W - 84L
1,493 Elo+
Solo
Bastet
Bastet
NBATop
Bastet
Level 68
God Stats
25W - 16L
1,614 SR
Queue Stats
273W - 317L
1,450 Elo+
Solo
Izanami
Izanami
icecats28
Izanami
Level 64
God Stats
9W - 1L
1,744 SR
Queue Stats
174W - 204L
1,435 Elo+
Party 2
Atlas
Atlas
profounding
Atlas
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 59L
1,382 Elo+
Party 2
Tiamat
Tiamat
thatoneguy1754
Tiamat
Level 16
God Stats
28W - 31L
1,524 SR
Queue Stats
44W - 61L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
5,349
411
3,544
6,627
3,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
10
0 / 6 / 2
5,842
449
3,901
10,455
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Pikoneo
Serqet
10
2 / 4 / 1
6,593
507
3,669
8,581
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
2 / 6 / 2
6,793
523
10,121
9,195
3,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 0
7,148
550
5,020
13,004
7,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HeroRovvert
Achilles
13
5 / 0 / 1
7,942
611
9,424
9,111
6,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
NBATop
Bastet
12
6 / 2 / 1
7,402
569
6,496
9,305
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
icecats28
Izanami
13
4 / 1 / 4
7,644
588
9,656
7,180
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 5
6,688
514
2,808
8,927
5,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 2 / 3
7,226
556
5,654
6,584
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
21
21
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Achilles
HeroRovvert
Achilles
5
0
1
5.5
W
Bastet
NBATop
Bastet
6
2
1
3.25
L
Chronos
0
6
2
0.17
L
Serqet
Pikoneo
Serqet
2
4
1
0.63
L
2
6
2
0.5
W
Izanami
icecats28
Izanami
4
1
4
6
W
1
1
5
3.5
W
5
2
3
3.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,255
Damage
34,038
47,862
Taken
41,107
18,363
Mitigated
21,457
14,054
Healing
13,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,544
1,194
0
1,369
6,627
3,387
268
1,470
5,077
13,809
0
W
Achilles
HeroRovvert
Achilles
9,424
2,676
0
3,582
9,111
6,512
262
0
8,948
2,071
43,505
W
Bastet
NBATop
Bastet
6,496
1,206
0
2,183
9,305
3,760
0
431
8,586
0
40,796
L
Chronos
3,901
1,522
0
2,463
10,455
1,588
800
870
9,543
32,147
0
L
Serqet
Pikoneo
Serqet
3,669
1,087
0
2,903
8,581
2,464
0
1,745
6,642
0
30,008
L
10,121
2,823
0
1,983
9,195
3,213
1,140
3,938
4,934
0
37,970
W
Izanami
icecats28
Izanami
9,656
5,399
0
2,452
7,180
1,980
989
3,446
3,584
0
53,456
W
2,808
910
1,642
2,185
8,927
5,357
0
3,275
5,652
11,838
0
W
5,654
451
0
1,306
6,584
3,848
422
293
6,051
32,430
0
L
5,020
2,092
0
5,336
13,004
7,711
186
389
11,947
0
40,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,725
Gold Earned
36,902
320
Minions Killed
346
0
Camps Cleared
0
1,132,238
Distance Traveled
1,274,470
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,349
411
16
1
0
210,593
2
W
Achilles
7,942
611
85
7
0
265,233
1
W
Bastet
7,402
569
83
6
0
282,410
1
L
Chronos
5,842
449
56
4
0
209,717
1
L
Serqet
6,593
507
73
6
0
256,737
1
L
Neith
6,793
523
77
6
0
228,105
1
W
Izanami
7,644
588
105
8
0
236,449
3
W
Atlas
6,688
514
11
1
0
251,365
0
W
Tiamat
7,226
556
62
5
0
239,013
1
L
Vamana
7,148
550
98
8
0
227,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role