Player Matchup

Geb
Geb
InjureLittleKids
Geb
Level 59
God Stats
20W - 22L
1,534 SR
Queue Stats
168W - 205L
1,445 Elo+
Party 1
Nox
Nox
MrDiablo519
Nox
Level 127
God Stats
2W - 0L
1,583 SR
Queue Stats
156W - 174L
1,527 Elo+
Party 1
Achilles
Achilles
RealTronaldDump
Achilles
Level 104
God Stats
10W - 14L
1,527 SR
Queue Stats
185W - 281L
1,486 Elo+
Party 1
Team Averages
Level 97
1,548 SR
1,486 Elo+

VS

Team Averages
Level 67
1,520 SR
1,470 Elo+
Ravana
Ravana
Goattyisverycool
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,394 Elo+
Party 2
Jormungandr
Jormungandr
ImThanatoast
Jormungandr
Level 66
God Stats
3W - 1L
1,748 SR
Queue Stats
14W - 17L
1,471 Elo+
Party 2
Sol
Sol
THEDALEKD0CT0R
Sol
Level 109
God Stats
0W - 2L
1,310 SR
Queue Stats
34W - 30L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 18
8,743
874
6,608
8,120
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
11 / 0 / 11
8,746
875
9,361
6,323
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
12
7 / 1 / 16
8,511
851
11,361
12,075
7,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
5,746
575
2,181
8,641
4,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
ImThanatoast
Jormungandr
7
0 / 9 / 1
6,094
609
5,452
12,895
9,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 6 / 0
6,650
665
11,627
8,738
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
3
23
Kills
1
1
Deaths
23
45
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Jormungandr
ImThanatoast
Jormungandr
0
9
1
0.06
W
5
0
18
14
W
11
0
11
16.5
W
Achilles
7
1
16
15
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,330
Damage
19,260
26,518
Taken
30,274
16,520
Mitigated
16,425
6,949
Healing
3,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,181
772
0
102
8,641
4,228
0
5,454
2,923
0
4,296
L
Jormungandr
ImThanatoast
Jormungandr
5,452
1,606
631
1,195
12,895
9,294
0
8,254
3,845
12,991
0
W
6,608
559
389
3,148
8,120
6,561
48
4,928
3,192
14,932
0
W
9,361
1,195
0
986
6,323
2,692
391
4,477
1,846
26,070
0
W
Achilles
11,361
2,986
0
2,426
12,075
7,267
108
6,907
5,168
3,436
24,247
L
11,627
4,139
0
2,046
8,738
2,903
0
3,190
5,251
26,315
2,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,000
Gold Earned
18,490
106
Minions Killed
62
7
Camps Cleared
2
671,597
Distance Traveled
503,371
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,746
575
9
1
0
168,856
0
L
Jormungandr
6,094
609
13
1
0
145,222
0
W
Geb
8,743
874
13
1
0
228,396
0
W
Nox
8,746
875
50
5
3
205,449
4
W
Achilles
8,511
851
43
4
4
237,752
2
L
Sol
6,650
665
40
4
2
189,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role