Player Matchup

Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DisposingSiren9
Amaterasu
Level 29
God Stats
2W - 7L
1,299 SR
Queue Stats
80W - 147L
1,260 Elo+
Party 1
Guan Yu
Guan Yu
HolyWt3r
Guan Yu
Level 42
God Stats
2W - 4L
1,212 SR
Queue Stats
106W - 169L
1,268 Elo+
Party 1
Olorun
Olorun
Sakraligous
Olorun
Level 89
God Stats
4W - 4L
1,636 SR
Queue Stats
251W - 297L
1,393 Elo+
Solo
Sol
Sol
YOTlCOJO
Sol
Level 111
God Stats
21W - 12L
1,559 SR
Queue Stats
1,034W - 1,244L
1,366 Elo+
Solo
Team Averages
Level 79
1,441 SR
1,357 Elo+

VS

Team Averages
Level 73
1,489 SR
1,343 Elo+
Vulcan
Vulcan
JunebugA1-
Vulcan
Level 69
God Stats
71W - 92L
1,453 SR
Queue Stats
282W - 340L
1,372 Elo+
Solo
Janus
Janus
SpectraIPhantom
Janus
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,347 Elo+
Solo
Skadi
Skadi
SylasUchiha
Skadi
Level 61
God Stats
30W - 12L
1,592 SR
Queue Stats
50W - 53L
1,354 Elo+
Party 2
Athena
Athena
Thy Headstrong
Athena
Level 55
God Stats
7W - 4L
1,447 SR
Queue Stats
29W - 38L
1,309 Elo+
Party 2
Ymir
Ymir
pop2dadome
Ymir
Level 89
God Stats
289W - 332L
1,453 SR
Queue Stats
328W - 378L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
0 / 1 / 0
5,847
487
2,271
6,300
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
DisposingSiren9
Amaterasu
9
2 / 2 / 0
5,636
470
2,202
6,704
4,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
HolyWt3r
Guan Yu
10
3 / 1 / 2
5,941
495
3,370
7,491
3,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
10
2 / 0 / 3
5,961
497
4,078
5,313
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
0 / 3 / 0
5,567
464
2,837
6,559
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JunebugA1-
Vulcan
11
0 / 0 / 3
6,237
520
3,482
5,442
1,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 1
6,646
554
2,421
5,061
1,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
5,571
464
4,528
5,304
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 2
5,856
488
3,000
6,402
4,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 2 / 0
6,696
558
4,251
6,603
3,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
7
Kills
7
7
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
1
0
0
L
Amaterasu
DisposingSiren9
Amaterasu
2
2
0
1
L
Guan Yu
HolyWt3r
Guan Yu
3
1
2
4
W
Vulcan
JunebugA1-
Vulcan
0
0
3
1.5
L
Olorun
2
0
3
3.5
W
4
1
1
4.5
W
1
3
0
0.33
W
1
1
2
2
L
0
3
0
0
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,758
Damage
17,682
32,367
Taken
28,812
13,588
Mitigated
12,034
13,733
Healing
9,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,271
299
0
4,000
6,300
1,753
0
1,280
5,020
0
35,540
L
Amaterasu
DisposingSiren9
Amaterasu
2,202
1,018
0
1,238
6,704
4,617
0
4,044
2,660
0
14,502
L
Guan Yu
HolyWt3r
Guan Yu
3,370
523
344
1,781
7,491
3,391
132
2,580
4,911
0
22,871
W
Vulcan
JunebugA1-
Vulcan
3,482
479
0
2,568
5,442
1,875
600
2,725
2,717
36,376
0
L
Olorun
4,078
1,839
255
3,487
5,313
1,514
0
1,177
4,136
25,990
0
W
2,421
130
0
2,938
5,061
1,165
0
178
4,849
35,301
0
W
4,528
1,918
0
711
5,304
1,664
35
1,003
4,136
0
36,387
W
3,000
1,163
0
1,213
6,402
4,001
23
2,497
3,696
11,306
0
L
2,837
1,237
0
2,628
6,559
2,313
0
4,073
2,486
25,280
3,120
W
4,251
1,693
0
1,982
6,603
3,329
0
0
6,603
36,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,952
Gold Earned
31,006
251
Minions Killed
325
0
Camps Cleared
0
1,098,078
Distance Traveled
1,065,701
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,847
487
71
6
0
236,259
0
L
Amaterasu
5,636
470
27
2
0
236,648
2
L
Guan Yu
5,941
495
47
4
0
256,144
1
W
Vulcan
6,237
520
68
6
0
200,665
3
L
Olorun
5,961
497
48
4
0
159,985
0
W
Janus
6,646
554
72
6
0
229,861
0
W
Skadi
5,571
464
78
7
0
203,031
1
W
Athena
5,856
488
17
1
0
246,201
2
L
Sol
5,567
464
58
5
0
209,042
0
W
Ymir
6,696
558
90
8
0
185,943
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role