Player Matchup

Bastet
Bastet
Adolfo6862
Bastet
Level 32
God Stats
6W - 8L
1,458 SR
Queue Stats
88W - 106L
1,391 Elo+
Solo
Achilles
Achilles
Certified_WUMBO
Achilles
Level 81
God Stats
5W - 6L
1,617 SR
Queue Stats
168W - 162L
1,481 Elo+
Solo
Hou Yi
Hou Yi
TuttaSky
Hou Yi
Level 109
God Stats
29W - 30L
1,509 SR
Queue Stats
721W - 696L
1,476 Elo+
Solo
Zeus
Zeus
XxMouses
Zeus
Level 149
God Stats
241W - 179L
1,605 SR
Queue Stats
1,079W - 1,125L
1,533 Elo+
Solo
Atlas
Atlas
Zanadeus
Atlas
Level 98
God Stats
2W - 2L
1,308 SR
Queue Stats
208W - 188L
1,521 Elo+
Solo
Team Averages
Level 94
1,499 SR
1,480 Elo+

VS

Team Averages
Level 106
1,602 SR
1,500 Elo+
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Jachiman
Pele
Level 44
God Stats
3W - 7L
1,380 SR
Queue Stats
25W - 35L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Leozera7
Ah Muzen Cab
Level 112
God Stats
6W - 2L
1,777 SR
Queue Stats
214W - 221L
1,517 Elo+
Party 1
Atlas
Atlas
nicobelmonte
Atlas
Level 148
God Stats
11W - 6L
1,852 SR
Queue Stats
240W - 240L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Adolfo6862
Bastet
10
3 / 5 / 0
6,270
482
4,134
8,382
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
13
1 / 5 / 0
7,166
551
5,221
10,688
6,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
TuttaSky
Hou Yi
12
2 / 2 / 1
6,551
504
8,381
9,495
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
11
2 / 4 / 2
6,828
525
10,988
8,259
2,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Zanadeus
Atlas
9
0 / 4 / 1
5,686
437
3,680
11,438
6,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
5 / 1 / 4
8,763
674
9,515
12,703
7,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
 
Olorun
12
0 / 3 / 3
6,810
524
7,007
9,422
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
14
11 / 0 / 1
8,499
654
9,961
9,500
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
Leozera7
Ah Muzen Cab
11
2 / 4 / 2
6,754
520
3,786
8,186
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 7
6,916
532
3,904
13,074
5,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
8
Kills
20
20
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
4
7
W
Olorun
 
Olorun
0
3
3
0.5
L
Bastet
Adolfo6862
Bastet
3
5
0
0.6
L
Achilles
1
5
0
0.2
W
Pele
11
0
1
11.5
W
Ah Muzen Cab
Leozera7
Ah Muzen Cab
2
4
2
0.75
L
Hou Yi
TuttaSky
Hou Yi
2
2
1
1.25
L
Zeus
2
4
2
0.75
L
Atlas
Zanadeus
Atlas
0
4
1
0.13
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,404
Damage
34,173
48,262
Taken
52,885
19,568
Mitigated
20,877
12,646
Healing
21,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,515
1,427
0
5,488
12,703
7,353
126
0
12,703
2,469
51,262
W
Olorun
 
Olorun
7,007
3,983
322
3,346
9,422
2,453
287
1,353
8,069
48,236
0
L
Bastet
Adolfo6862
Bastet
4,134
1,141
0
2,082
8,382
1,888
0
514
7,764
0
26,051
L
Achilles
5,221
1,985
0
2,619
10,688
6,638
0
161
9,808
0
38,059
W
Pele
9,961
3,304
0
3,432
9,500
2,832
211
2,660
6,840
0
47,818
W
Ah Muzen Cab
Leozera7
Ah Muzen Cab
3,786
1,182
0
3,455
8,186
2,763
1,254
4,856
3,330
0
40,824
L
Hou Yi
TuttaSky
Hou Yi
8,381
3,507
0
3,167
9,495
2,514
0
4,744
4,751
0
43,196
L
Zeus
10,988
1,330
0
2,736
8,259
2,233
0
1,077
7,182
46,876
0
L
Atlas
Zanadeus
Atlas
3,680
1,168
0
2,042
11,438
6,295
0
4,576
6,862
13,077
0
W
3,904
1,114
0
5,144
13,074
5,476
0
5,799
7,275
21,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,501
Gold Earned
37,742
320
Minions Killed
370
0
Camps Cleared
0
1,200,656
Distance Traveled
1,298,112
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,763
674
108
8
0
252,367
1
W
Olorun
6,810
524
90
7
0
236,888
2
L
Bastet
6,270
482
57
4
0
260,908
2
L
Achilles
7,166
551
79
6
0
241,255
0
W
Pele
8,499
654
70
5
0
287,573
2
W
Ah Muzen Cab
6,754
520
69
5
0
245,090
3
L
Hou Yi
6,551
504
74
6
0
241,933
5
L
Zeus
6,828
525
93
7
0
212,461
4
L
Atlas
5,686
437
17
1
0
244,099
3
W
Atlas
6,916
532
33
3
0
276,194
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role