Player Matchup

Cthulhu
Cthulhu
MoKiiiiiii
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,463 Elo+
Party 2
Sylvanus
Sylvanus
Nabuzgi
Sylvanus
Level 64
God Stats
0W - 4L
1,449 SR
Queue Stats
60W - 130L
1,257 Elo+
Solo
Atlas
Atlas
PPeeps
Atlas
Level 138
God Stats
5W - 3L
1,678 SR
Queue Stats
41W - 37L
1,478 Elo+
Party 2
Team Averages
Level 76
1,542 SR
1,399 Elo+

VS

Team Averages
Level 61
1,442 SR
1,354 Elo+
Hades
Hades
Meruem7971
Hades
Level 24
God Stats
5W - 12L
1,306 SR
Queue Stats
34W - 57L
1,344 Elo+
Party 1
Scylla
Scylla
Rfw_Scrpion
Scylla
Level 73
God Stats
38W - 50L
1,500 SR
Queue Stats
163W - 216L
1,355 Elo+
Party 1
Bastet
Bastet
rodneykinsmann
Bastet
Level 85
God Stats
18W - 25L
1,521 SR
Queue Stats
152W - 268L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MoKiiiiiii
Cthulhu
11
0 / 6 / 0
6,876
529
9,437
13,280
10,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Nabuzgi
Sylvanus
10
1 / 8 / 0
7,608
585
3,744
12,730
8,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
PPeeps
Atlas
10
0 / 6 / 0
6,853
527
7,143
13,253
11,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
6 / 0 / 11
9,441
726
11,330
9,946
4,572
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
13
5 / 0 / 9
8,980
691
7,709
6,470
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
9 / 1 / 10
9,855
758
15,137
12,571
4,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
50
1
Kills
20
20
Deaths
1
0
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hades
6
0
11
11.5
L
Cthulhu
MoKiiiiiii
Cthulhu
0
6
0
0
L
Sylvanus
Nabuzgi
Sylvanus
1
8
0
0.13
L
Atlas
PPeeps
Atlas
0
6
0
0
W
Scylla
5
0
9
9.5
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,324
Damage
34,176
39,263
Taken
28,987
30,500
Mitigated
11,705
7,305
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
11,330
1,561
385
3,665
9,946
4,572
662
7,242
2,704
38,130
0
L
Cthulhu
MoKiiiiiii
Cthulhu
9,437
331
1,093
1,729
13,280
10,162
0
6,462
6,584
27,442
0
L
Sylvanus
Nabuzgi
Sylvanus
3,744
982
1,388
2,319
12,730
8,887
0
6,433
6,033
10,026
1,900
L
Atlas
PPeeps
Atlas
7,143
2,670
0
776
13,253
11,451
0
5,478
7,607
20,024
0
W
Scylla
7,709
448
0
445
6,470
2,360
525
5,438
1,032
24,420
0
W
15,137
3,457
0
4,797
12,571
4,773
141
7,572
4,999
0
35,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,337
Gold Earned
28,276
106
Minions Killed
178
0
Camps Cleared
10
606,088
Distance Traveled
705,316
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,441
726
90
7
2
228,090
0
L
Cthulhu
6,876
529
39
3
0
229,596
5
L
Sylvanus
7,608
585
34
3
0
160,937
2
L
Atlas
6,853
527
33
3
0
215,555
2
W
Scylla
8,980
691
40
3
4
212,857
1
W
Bastet
9,855
758
48
4
4
264,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role