Player Matchup

Sobek
Sobek
 
Sobek
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Di3guitoo
Hel
Level 102
God Stats
0W - 1L
1,407 SR
Queue Stats
7W - 21L
1,274 Elo+
Party 1
Hou Yi
Hou Yi
dangerkill
Hou Yi
Level 126
God Stats
37W - 31L
1,583 SR
Queue Stats
146W - 251L
1,372 Elo+
Solo
Team Averages
Level 116
1,497 SR
1,382 Elo+

VS

Team Averages
Level 38
1,422 SR
1,281 Elo+
Horus
Horus
EnervitxYT
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,330 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Maidkip
Morgan Le Fay
Level 47
God Stats
7W - 4L
1,266 SR
Queue Stats
15W - 25L
1,276 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
vaught3
Ah Muzen Cab
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 56L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 7 / 8
11,793
590
11,760
37,891
46,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
4 / 6 / 6
12,085
604
15,715
17,734
11,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
dangerkill
Hou Yi
16
7 / 6 / 7
12,993
650
17,387
14,895
5,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
18
4 / 3 / 14
13,705
685
15,081
24,474
27,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Maidkip
Morgan Le Fay
17
6 / 3 / 7
13,564
678
24,787
15,236
6,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
vaught3
Ah Muzen Cab
17
9 / 8 / 6
14,472
724
22,583
21,066
8,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
14
Kills
19
19
Deaths
14
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
7
8
1
L
4
6
6
1.17
W
Horus
4
3
14
3.67
W
Morgan Le Fay
Maidkip
Morgan Le Fay
6
3
7
3.17
L
Hou Yi
dangerkill
Hou Yi
7
6
7
1.75
W
Ah Muzen Cab
vaught3
Ah Muzen Cab
9
8
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,862
Damage
62,451
70,520
Taken
60,776
63,447
Mitigated
43,076
21,536
Healing
22,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
11,760
1,103
756
9,632
37,891
46,438
150
11,935
24,950
27,945
0
L
15,715
1,019
5,650
5,218
17,734
11,487
451
6,835
10,625
44,767
0
W
Horus
15,081
4,784
3,149
8,823
24,474
27,448
237
11,056
12,869
0
36,372
W
Morgan Le Fay
Maidkip
Morgan Le Fay
24,787
1,601
0
2,199
15,236
6,734
377
6,920
8,044
60,416
0
L
Hou Yi
dangerkill
Hou Yi
17,387
5,204
0
280
14,895
5,522
1,129
6,289
8,111
0
44,333
W
Ah Muzen Cab
vaught3
Ah Muzen Cab
22,583
14,366
849
7,241
21,066
8,894
2,064
8,986
11,690
0
52,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,871
Gold Earned
41,741
205
Minions Killed
202
6
Camps Cleared
8
932,594
Distance Traveled
1,075,242
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,793
590
25
1
1
340,343
3
L
Hel
12,085
604
113
6
3
318,114
1
W
Horus
13,705
685
56
3
3
390,339
3
W
Morgan Le Fay
13,564
678
83
4
3
361,219
0
L
Hou Yi
12,993
650
67
3
2
274,137
3
W
Ah Muzen Cab
14,472
724
63
3
2
323,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role