Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Aquiles115
Erlang Shen
Level 127
God Stats
23W - 18L
1,607 SR
Queue Stats
719W - 488L
1,634 Elo+
Party 2
Sol
Sol
NorseDaddy
Sol
Level 125
God Stats
20W - 14L
1,482 SR
Queue Stats
291W - 277L
1,513 Elo+
Party 2
Chaac
Chaac
XxIdioticxX
Chaac
Level 22
God Stats
4W - 3L
1,621 SR
Queue Stats
56W - 32L
1,590 Elo+
Party 2
Baron Samedi
Baron Samedi
uwuowotwt1
Baron Samedi
Level 82
God Stats
4W - 1L
1,385 SR
Queue Stats
221W - 199L
1,444 Elo+
Party 2
Team Averages
Level 103
1,519 SR
1,536 Elo+

VS

Team Averages
Level 58
1,641 SR
1,513 Elo+
Apollo
Apollo
MythTeller
Apollo
Level 43
God Stats
31W - 20L
1,698 SR
Queue Stats
129W - 86L
1,604 Elo+
Solo
Nemesis
Nemesis
RaDeathNoises
Nemesis
Level 107
God Stats
6W - 2L
1,816 SR
Queue Stats
319W - 370L
1,436 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Rest_Were_Taken
Morgan Le Fay
Level 87
God Stats
3W - 5L
1,483 SR
Queue Stats
155W - 210L
1,470 Elo+
Party 1
Ares
Ares
Xerexas
Ares
Level 38
God Stats
6W - 4L
1,709 SR
Queue Stats
152W - 149L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
panathes
Sun Wukong
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 67L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
7 / 1 / 3
10,615
590
12,108
12,700
4,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
Aquiles115
Erlang Shen
17
11 / 1 / 5
10,667
593
10,889
14,005
6,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
8 / 2 / 6
10,923
607
17,957
12,437
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 4 / 4
8,601
478
6,701
11,986
6,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
uwuowotwt1
Baron Samedi
14
0 / 0 / 17
9,320
518
9,949
10,822
11,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
MythTeller
Apollo
13
1 / 6 / 0
8,011
445
6,446
13,085
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
15
3 / 6 / 0
9,239
513
9,792
14,138
5,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morgan Le Fay
Rest_Were_Taken
Morgan Le Fay
13
1 / 7 / 1
7,906
439
7,999
14,574
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
Xerexas
Ares
13
0 / 5 / 1
7,739
430
5,230
18,363
8,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
panathes
Sun Wukong
14
3 / 3 / 2
8,869
493
11,245
14,615
11,499
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
27
Kills
8
8
Deaths
27
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
3
8.5
W
Erlang Shen
Aquiles115
Erlang Shen
11
1
5
13.5
L
Apollo
MythTeller
Apollo
1
6
0
0.17
W
8
2
6
5.5
L
Nemesis
3
6
0
0.5
L
Morgan Le Fay
Rest_Were_Taken
Morgan Le Fay
1
7
1
0.21
L
Ares
Xerexas
Ares
0
5
1
0.1
W
1
4
4
0.75
L
Sun Wukong
panathes
Sun Wukong
3
3
2
1.33
W
Baron Samedi
uwuowotwt1
Baron Samedi
0
0
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,604
Damage
40,712
61,950
Taken
74,775
33,730
Mitigated
33,768
25,271
Healing
20,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,108
5,910
0
5,214
12,700
4,379
5,448
1,633
11,067
0
78,559
W
Erlang Shen
Aquiles115
Erlang Shen
10,889
4,742
0
3,748
14,005
6,284
0
4,144
9,861
0
67,737
L
Apollo
MythTeller
Apollo
6,446
3,311
0
2,243
13,085
3,089
0
2,563
10,477
0
53,347
W
17,957
5,726
0
7,714
12,437
4,498
1,966
4,857
7,580
83,977
0
L
Nemesis
9,792
3,641
0
3,390
14,138
5,780
0
5,340
8,715
0
67,223
L
Morgan Le Fay
Rest_Were_Taken
Morgan Le Fay
7,999
692
0
3,053
14,574
5,204
99
7,160
7,414
48,398
0
L
Ares
Xerexas
Ares
5,230
103
2,447
4,372
18,363
8,196
32
8,362
10,001
25,353
0
W
6,701
770
0
3,371
11,986
6,692
0
368
11,618
0
41,432
L
Sun Wukong
panathes
Sun Wukong
11,245
2,574
67
4,919
14,615
11,499
0
4,646
9,271
0
50,272
W
Baron Samedi
uwuowotwt1
Baron Samedi
9,949
781
1,211
4,013
10,822
11,877
0
2,197
8,595
32,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,126
Gold Earned
41,764
492
Minions Killed
443
0
Camps Cleared
0
1,722,284
Distance Traveled
1,521,035
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,615
590
132
7
0
316,021
2
W
Erlang Shen
10,667
593
88
5
0
408,601
2
L
Apollo
8,011
445
106
6
0
268,798
1
W
Sol
10,923
607
156
9
0
317,439
3
L
Nemesis
9,239
513
106
6
0
333,269
4
L
Morgan Le Fay
7,906
439
95
5
0
272,443
2
L
Ares
7,739
430
31
2
0
343,972
5
W
Chaac
8,601
478
70
4
0
342,547
1
L
Sun Wukong
8,869
493
105
6
0
302,553
1
W
Baron Samedi
9,320
518
46
3
0
337,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role