Player Matchup

Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Abnoticus
Izanami
Level 143
God Stats
20W - 19L
1,579 SR
Queue Stats
638W - 625L
1,525 Elo+
Solo
Ymir
Ymir
Espâdâ
Ymir
Level 60
God Stats
12W - 7L
1,699 SR
Queue Stats
24W - 15L
1,649 Elo+
Party 3
Merlin
Merlin
ParaCyte
Merlin
Level 160
God Stats
2W - 2L
1,699 SR
Queue Stats
362W - 345L
1,618 Elo+
Party 3
Da Ji
Da Ji
alexluckys
Da Ji
Level 88
God Stats
3W - 0L
1,832 SR
Queue Stats
148W - 121L
1,659 Elo+
Party 3
Team Averages
Level 111
1,662 SR
1,590 Elo+

VS

Team Averages
Level 119
1,472 SR
1,547 Elo+
Achilles
Achilles
JOTAS2000
Achilles
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
351W - 342L
1,529 Elo+
Party 2
Set
Set
Josew1000
Set
Level 148
God Stats
2W - 4L
1,435 SR
Queue Stats
127W - 115L
1,541 Elo+
Party 1
Agni
Agni
Reex3
Agni
Level 126
God Stats
13W - 12L
1,635 SR
Queue Stats
129W - 116L
1,541 Elo+
Party 1
Atlas
Atlas
SaintMush
Atlas
Level 114
God Stats
0W - 4L
1,316 SR
Queue Stats
512W - 484L
1,597 Elo+
Solo
Medusa
Medusa
pedromoratt
Medusa
Level 117
God Stats
5W - 4L
1,472 SR
Queue Stats
387W - 376L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 1 / 0
9,333
622
8,225
10,198
6,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Abnoticus
Izanami
14
5 / 2 / 5
8,578
572
10,371
8,458
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
12
2 / 0 / 7
8,034
536
4,818
7,722
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
ParaCyte
Merlin
16
6 / 1 / 3
9,433
629
5,999
6,002
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
4 / 2 / 4
7,971
531
6,675
10,324
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JOTAS2000
Achilles
13
1 / 4 / 0
7,192
479
4,104
10,735
8,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 6 / 1
7,345
490
4,506
12,346
4,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Reex3
Agni
12
1 / 3 / 1
7,133
476
5,905
5,997
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
SaintMush
Atlas
10
1 / 4 / 2
6,036
402
4,949
13,123
9,041
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
12
1 / 5 / 1
6,882
459
6,626
9,644
2,719
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
22
Kills
6
6
Deaths
22
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
0
5
W
Izanami
Abnoticus
Izanami
5
2
5
3.75
W
Ymir
2
0
7
5.5
L
Achilles
JOTAS2000
Achilles
1
4
0
0.25
L
2
6
1
0.42
W
Merlin
ParaCyte
Merlin
6
1
3
7.5
L
Agni
Reex3
Agni
1
3
1
0.5
L
Atlas
SaintMush
Atlas
1
4
2
0.5
W
Da Ji
4
2
4
3
L
Medusa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,088
Damage
26,090
42,704
Taken
51,845
19,718
Mitigated
26,401
14,917
Healing
10,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,225
2,932
0
5,352
10,198
6,206
190
619
8,955
0
61,343
W
Izanami
Abnoticus
Izanami
10,371
6,405
0
2,918
8,458
1,883
629
1,723
6,729
0
60,139
W
Ymir
4,818
1,258
0
1,924
7,722
5,672
87
2,310
5,344
27,187
0
L
Achilles
JOTAS2000
Achilles
4,104
816
0
2,941
10,735
8,451
0
0
9,988
3,079
34,009
L
4,506
1,539
0
2,956
12,346
4,416
0
2,773
9,536
0
35,815
W
Merlin
ParaCyte
Merlin
5,999
402
0
461
6,002
2,172
0
3,144
2,656
67,854
0
L
Agni
Reex3
Agni
5,905
356
0
643
5,997
1,774
0
2,305
3,692
50,936
0
L
Atlas
SaintMush
Atlas
4,949
2,017
566
2,074
13,123
9,041
0
4,223
8,900
16,668
0
W
Da Ji
6,675
1,392
0
4,262
10,324
3,785
0
3,379
6,738
0
44,415
L
Medusa
6,626
2,685
0
1,354
9,644
2,719
0
1,516
8,128
0
54,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,349
Gold Earned
34,588
483
Minions Killed
395
0
Camps Cleared
0
1,497,442
Distance Traveled
1,424,777
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,333
622
114
8
0
296,036
5
W
Izanami
8,578
572
118
8
0
284,670
6
W
Ymir
8,034
536
41
3
0
293,262
3
L
Achilles
7,192
479
87
6
0
311,799
3
L
Set
7,345
490
67
4
0
295,553
1
W
Merlin
9,433
629
130
9
0
288,945
6
L
Agni
7,133
476
123
8
0
274,845
4
L
Atlas
6,036
402
17
1
0
270,170
10
W
Da Ji
7,971
531
80
5
0
334,529
3
L
Medusa
6,882
459
101
7
0
272,410
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role