Player Matchup

Achilles
Achilles
AtlasDelta
Achilles
Level 47
God Stats
2W - 3L
1,386 SR
Queue Stats
83W - 93L
1,396 Elo+
Party 1
Awilix
Awilix
Emmilia
Awilix
Level 103
God Stats
1W - 3L
1,363 SR
Queue Stats
15W - 17L
1,403 Elo+
Solo
Merlin
Merlin
K0DRAN12
Merlin
Level 63
God Stats
3W - 3L
1,336 SR
Queue Stats
151W - 146L
1,466 Elo+
Party 1
Ymir
Ymir
SharpenedRed
Ymir
Level 12
God Stats
4W - 6L
1,445 SR
Queue Stats
11W - 15L
1,392 Elo+
Party 2
Neith
Neith
Z3r0EloH3ro
Neith
Level 84
God Stats
7W - 9L
1,467 SR
Queue Stats
59W - 70L
1,394 Elo+
Party 2
Team Averages
Level 62
1,399 SR
1,410 Elo+

VS

Team Averages
Level 69
1,472 SR
1,416 Elo+
Ullr
Ullr
Dario0818
Ullr
Level 60
God Stats
9W - 5L
1,582 SR
Queue Stats
51W - 51L
1,427 Elo+
Solo
Ah Puch
Ah Puch
Satanfingersme
Ah Puch
Level 82
God Stats
11W - 14L
1,356 SR
Queue Stats
278W - 335L
1,413 Elo+
Solo
Hun Batz
Hun Batz
TheWildBlueOne
Hun Batz
Level 73
God Stats
7W - 7L
1,419 SR
Queue Stats
272W - 303L
1,471 Elo+
Solo
Guan Yu
Guan Yu
emancero99
Guan Yu
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
173W - 157L
1,443 Elo+
Solo
Yemoja
Yemoja
fif226
Yemoja
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 121L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AtlasDelta
Achilles
16
1 / 3 / 1
9,282
464
8,059
16,727
13,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Emmilia
Awilix
13
2 / 6 / 2
8,334
417
6,156
16,164
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
K0DRAN12
Merlin
17
2 / 2 / 1
9,835
492
9,502
12,435
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 5
8,446
422
5,771
14,536
12,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 7 / 4
7,998
400
11,374
10,845
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
7 / 3 / 6
9,671
484
12,844
13,512
5,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 3 / 4
10,224
511
16,561
13,762
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
16
5 / 0 / 5
10,009
500
6,098
9,272
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
emancero99
Guan Yu
17
5 / 1 / 3
10,855
543
10,187
14,410
15,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
fif226
Yemoja
14
1 / 1 / 5
9,205
460
4,238
13,698
13,832
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
8
Kills
21
21
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
AtlasDelta
Achilles
1
3
1
0.5
W
Ullr
7
3
6
3.33
L
Awilix
Emmilia
Awilix
2
6
2
0.5
L
Merlin
K0DRAN12
Merlin
2
2
1
1.25
W
3
3
4
1.67
L
1
3
5
1.17
W
Hun Batz
5
0
5
7.5
L
2
7
4
0.57
W
Guan Yu
emancero99
Guan Yu
5
1
3
6.5
W
Yemoja
fif226
Yemoja
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,862
Damage
49,928
70,707
Taken
64,654
39,033
Mitigated
43,797
16,891
Healing
24,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AtlasDelta
Achilles
8,059
2,250
0
4,035
16,727
13,962
0
3,927
12,800
0
63,601
W
Ullr
12,844
4,638
0
2,421
13,512
5,377
344
2,276
11,194
0
55,651
L
Awilix
Emmilia
Awilix
6,156
2,302
0
4,738
16,164
4,831
0
5,549
10,615
0
43,527
L
Merlin
K0DRAN12
Merlin
9,502
293
149
3,660
12,435
3,946
0
8,563
3,872
65,856
0
W
16,561
411
0
4,392
13,762
5,302
1,129
5,503
7,428
73,579
0
L
5,771
1,193
0
2,858
14,536
12,584
0
4,040
10,496
19,503
0
W
Hun Batz
6,098
1,237
0
4,672
9,272
3,620
527
1,828
7,306
0
77,947
L
11,374
3,652
0
1,451
10,845
3,710
0
2,307
8,538
0
42,741
W
Guan Yu
emancero99
Guan Yu
10,187
616
1,424
7,770
14,410
15,666
79
892
12,784
16,737
41,316
W
Yemoja
fif226
Yemoja
4,238
1,194
1,259
2,305
13,698
13,832
545
4,045
9,425
34,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,895
Gold Earned
49,964
470
Minions Killed
472
0
Camps Cleared
0
1,865,549
Distance Traveled
1,884,063
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,282
464
118
6
0
403,437
6
W
Ullr
9,671
484
85
4
0
374,734
3
L
Awilix
8,334
417
83
4
0
412,492
2
L
Merlin
9,835
492
156
8
0
373,003
0
W
Ah Puch
10,224
511
114
6
0
381,067
2
L
Ymir
8,446
422
28
1
0
349,530
4
W
Hun Batz
10,009
500
112
6
0
408,695
9
L
Neith
7,998
400
85
4
0
327,087
3
W
Guan Yu
10,855
543
117
6
0
380,210
7
W
Yemoja
9,205
460
44
2
0
339,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role