Player Matchup

Medusa
Medusa
Silver II
Jermaine_56
Medusa
Silver II
Level 132
God Stats
2W - 3L
1,332 SR
Queue Stats
60W - 58L
1,119 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
LOG infernum
Sylvanus
Bronze IV
Level 63
God Stats
14W - 4L
1,575 SR
Queue Stats
30W - 34L
740 MMR
Party 2
Merlin
Merlin
Bronze III
gabr13lxt5
Merlin
Bronze III
Level 107
God Stats
6W - 2L
1,385 SR
Queue Stats
6W - 3L
1,399 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,431 SR
1,086 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,451 SR
1,037 MMR
Bellona
Bellona
Silver II
Jimmyjump74
Bellona
Silver II
Level 157
God Stats
7W - 13L
1,420 SR
Queue Stats
320W - 370L
1,193 MMR
Party 1
Vulcan
Vulcan
Silver III
MileHigh2009987
Vulcan
Silver III
Level 129
God Stats
8W - 11L
1,420 SR
Queue Stats
403W - 463L
933 MMR
Solo
Cerberus
Cerberus
Silver III
SOUR_KUSH508
Cerberus
Silver III
Level 128
God Stats
2W - 2L
1,514 SR
Queue Stats
322W - 375L
984 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 0 / 3
8,181
682
13,203
7,261
2,306
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
LOG infernum
Sylvanus
11
1 / 1 / 4
8,096
675
3,647
10,408
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
gabr13lxt5
Merlin
13
3 / 0 / 3
8,051
671
9,156
3,481
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ZeusTiamatGilgameshPersephoneDanzaburou

VS

Bans
BastetMorgan Le FayAresScyllaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jimmyjump74
Bellona
10
0 / 1 / 1
7,151
596
3,151
10,451
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 5 / 1
6,865
572
8,259
6,522
2,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
SOUR_KUSH508
Cerberus
10
1 / 1 / 0
7,232
603
4,822
13,029
7,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
1
1
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
0
3
4.5
L
Bellona
Jimmyjump74
Bellona
0
1
1
0.5
W
Sylvanus
LOG infernum
Sylvanus
1
1
4
3
L
0
5
1
0.1
L
Cerberus
SOUR_KUSH508
Cerberus
1
1
0
1
W
Merlin
gabr13lxt5
Merlin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,006
Damage
16,232
21,150
Taken
30,002
13,223
Mitigated
19,138
6,964
Healing
6,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,203
5,766
0
1,713
7,261
2,306
1,008
5,019
2,144
0
36,397
L
Bellona
Jimmyjump74
Bellona
3,151
832
0
2,287
10,451
9,276
0
5,592
4,859
1,268
13,988
W
Sylvanus
LOG infernum
Sylvanus
3,647
169
925
3,452
10,408
9,516
28
6,913
3,157
8,106
0
L
8,259
3,816
0
930
6,522
2,042
0
3,978
2,544
31,219
0
L
Cerberus
SOUR_KUSH508
Cerberus
4,822
172
0
2,792
13,029
7,820
0
3,681
9,348
15,979
0
W
Merlin
gabr13lxt5
Merlin
9,156
300
126
748
3,481
1,401
461
1,432
1,999
48,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,328
Gold Earned
21,248
160
Minions Killed
137
7
Camps Cleared
4
604,947
Distance Traveled
651,659
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,181
682
58
5
2
222,203
4
L
Bellona
7,151
596
26
2
0
224,945
2
W
Sylvanus
8,096
675
10
1
0
180,761
0
L
Vulcan
6,865
572
72
6
3
205,666
4
L
Cerberus
7,232
603
39
3
1
221,048
0
W
Merlin
8,051
671
92
8
5
201,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role