Player Matchup

Serqet
Serqet
I_EVOLUTION_I
Serqet
Level 141
God Stats
22W - 17L
1,540 SR
Queue Stats
700W - 733L
1,490 Elo+
Party 1
Bellona
Bellona
McToasten
Bellona
Level 125
God Stats
0W - 1L
1,721 SR
Queue Stats
261W - 284L
1,548 Elo+
Party 1
Anubis
Anubis
Numbzie
Anubis
Level 160
God Stats
1W - 2L
1,303 SR
Queue Stats
395W - 401L
1,550 Elo+
Solo
Hou Yi
Hou Yi
l-SACRlFlCE-l
Hou Yi
Level 128
God Stats
13W - 19L
1,399 SR
Queue Stats
716W - 723L
1,521 Elo+
Party 1
Zeus
Zeus
mazipan90
Zeus
Level 129
God Stats
13W - 7L
1,662 SR
Queue Stats
343W - 351L
1,523 Elo+
Solo
Team Averages
Level 137
1,525 SR
1,526 Elo+

VS

Team Averages
Level 130
1,472 SR
1,494 Elo+
Fenrir
Fenrir
 
Fenrir
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AnthonysAwful
Izanami
Level 147
God Stats
13W - 10L
1,557 SR
Queue Stats
419W - 442L
1,464 Elo+
Party 2
Poseidon
Poseidon
JosuesJorrible
Poseidon
Level 88
God Stats
4W - 4L
1,513 SR
Queue Stats
86W - 102L
1,507 Elo+
Party 2
Mulan
Mulan
VIHU6331
Mulan
Level 137
God Stats
4W - 11L
1,288 SR
Queue Stats
434W - 413L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,255
426
1,457
7,796
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
McToasten
Bellona
8
0 / 2 / 0
4,766
477
3,763
5,845
3,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Numbzie
Anubis
8
1 / 4 / 0
4,729
473
2,879
6,148
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 4 / 0
4,506
451
2,154
6,961
1,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
8
0 / 3 / 1
4,841
484
4,047
3,702
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
9 / 1 / 1
6,506
651
5,666
6,943
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Atlas
 
Atlas
8
0 / 0 / 8
5,015
502
2,500
5,806
3,900
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
11
5 / 0 / 3
6,367
637
5,643
5,511
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
10
0 / 0 / 4
6,018
602
3,180
4,078
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
VIHU6331
Mulan
11
4 / 0 / 2
6,827
683
3,594
4,407
1,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
18
18
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
1
1
9.5
W
Atlas
 
Atlas
0
0
8
4
W
Izanami
5
0
3
6.5
L
0
5
0
0
W
Poseidon
0
0
4
2
L
Bellona
McToasten
Bellona
0
2
0
0
L
Anubis
Numbzie
Anubis
1
4
0
0.25
W
Mulan
VIHU6331
Mulan
4
0
2
5
L
0
4
0
0
L
Zeus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,300
Damage
20,583
30,452
Taken
26,745
9,484
Mitigated
10,560
5,294
Healing
9,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,666
1,422
0
1,465
6,943
2,251
0
2,556
4,317
0
25,431
W
Atlas
 
Atlas
2,500
1,051
621
1,188
5,806
3,900
0
1,580
3,982
5,748
0
W
Izanami
5,643
3,077
0
2,125
5,511
1,419
292
473
5,038
0
50,914
L
1,457
239
0
1,621
7,796
2,241
0
1,744
6,052
0
12,906
W
Poseidon
3,180
770
0
690
4,078
1,115
292
2,091
1,950
36,135
0
L
Bellona
McToasten
Bellona
3,763
434
0
959
5,845
3,062
0
662
4,973
0
22,915
L
Anubis
Numbzie
Anubis
2,879
45
0
1,964
6,148
2,141
0
1,415
4,662
22,609
0
W
Mulan
VIHU6331
Mulan
3,594
491
0
2,967
4,407
1,875
0
288
3,906
995
31,769
L
2,154
1,082
0
500
6,961
1,265
0
872
6,047
0
20,701
L
Zeus
4,047
605
0
250
3,702
775
0
1,049
2,653
26,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,097
Gold Earned
30,733
234
Minions Killed
300
0
Camps Cleared
0
964,900
Distance Traveled
1,009,900
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,506
651
45
5
0
225,786
1
W
Atlas
5,015
502
9
1
0
209,778
2
W
Izanami
6,367
637
93
9
0
180,196
5
L
Serqet
4,255
426
19
2
0
204,865
0
W
Poseidon
6,018
602
84
8
0
193,304
2
L
Bellona
4,766
477
58
6
0
212,107
3
L
Anubis
4,729
473
48
5
0
176,797
3
W
Mulan
6,827
683
69
7
0
200,836
3
L
Hou Yi
4,506
451
46
5
0
187,414
1
L
Zeus
4,841
484
63
6
0
183,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role