Player Matchup

Cthulhu
Cthulhu
Chumblefunk
Cthulhu
Level 89
God Stats
23W - 22L
1,558 SR
Queue Stats
746W - 754L
1,594 Elo+
Solo
Thoth
Thoth
Han28
Thoth
Level 144
God Stats
48W - 62L
1,541 SR
Queue Stats
890W - 891L
1,534 Elo+
Solo
Xbalanque
Xbalanque
MichaelSnider
Xbalanque
Level 33
God Stats
18W - 18L
1,625 SR
Queue Stats
42W - 57L
1,419 Elo+
Solo
Hercules
Hercules
SimplyRare
Hercules
Level 69
God Stats
15W - 14L
1,529 SR
Queue Stats
137W - 139L
1,551 Elo+
Solo
Hun Batz
Hun Batz
h4r0ld94
Hun Batz
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 100L
1,593 Elo+
Solo
Team Averages
Level 99
1,551 SR
1,538 Elo+

VS

Team Averages
Level 118
1,358 SR
1,532 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Ashenie
Nox
Level 159
God Stats
63W - 81L
1,519 SR
Queue Stats
532W - 584L
1,577 Elo+
Solo
Bellona
Bellona
GODVuullcs
Bellona
Level 142
God Stats
1W - 2L
1,282 SR
Queue Stats
147W - 144L
1,554 Elo+
Solo
Thoth
Thoth
TheoreticalAdult
Thoth
Level 84
God Stats
2W - 2L
1,239 SR
Queue Stats
16W - 16L
1,530 Elo+
Party 1
Loki
Loki
toxicblast01
Loki
Level 64
God Stats
1W - 0L
1,251 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chumblefunk
Cthulhu
17
3 / 1 / 9
10,690
1,069
9,590
11,981
10,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thoth
Han28
Thoth
16
2 / 6 / 6
9,863
986
6,574
10,276
3,328
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
MichaelSnider
Xbalanque
16
0 / 11 / 8
9,422
942
4,293
15,977
5,620
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
SimplyRare
Hercules
16
4 / 3 / 5
10,004
1,000
6,819
12,541
6,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
h4r0ld94
Hun Batz
16
7 / 8 / 4
11,119
1,112
13,008
16,520
6,307
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

135

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
2 / 3 / 12
10,640
1,064
8,719
8,166
2,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
18
6 / 3 / 14
10,915
1,092
11,022
9,159
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
GODVuullcs
Bellona
17
7 / 4 / 10
10,766
1,077
13,145
11,948
10,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 2 / 10
10,956
1,096
18,200
6,589
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 4 / 8
10,146
1,015
10,790
9,946
2,983
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
83
16
Kills
29
29
Deaths
16
32
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
3
12
2.67
W
Nox
6
3
14
4.33
L
Cthulhu
Chumblefunk
Cthulhu
3
1
9
7.5
W
Bellona
GODVuullcs
Bellona
7
4
10
3
L
Thoth
Han28
Thoth
2
6
6
0.83
L
Xbalanque
MichaelSnider
Xbalanque
0
11
8
0.36
L
Hercules
SimplyRare
Hercules
4
3
5
2.17
W
7
2
10
6
L
Hun Batz
h4r0ld94
Hun Batz
7
8
4
1.13
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,284
Damage
61,876
67,295
Taken
45,808
32,525
Mitigated
21,137
3,487
Healing
2,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,719
6,932
0
0
8,166
2,484
0
1,942
6,148
0
37,549
W
Nox
11,022
43
494
529
9,159
3,101
0
4,340
4,697
14,480
0
L
Cthulhu
Chumblefunk
Cthulhu
9,590
365
860
300
11,981
10,872
0
4,562
7,171
25,624
0
W
Bellona
GODVuullcs
Bellona
13,145
4,810
0
603
11,948
10,558
0
5,184
6,642
0
25,750
L
Thoth
Han28
Thoth
6,574
133
16
264
10,276
3,328
0
3,337
6,829
30,919
0
L
Xbalanque
MichaelSnider
Xbalanque
4,293
2,853
0
407
15,977
5,620
0
9,087
6,710
0
19,369
L
Hercules
SimplyRare
Hercules
6,819
1,258
64
1,576
12,541
6,398
0
5,365
6,946
0
16,905
W
18,200
384
0
370
6,589
2,011
0
2,344
4,195
48,062
0
L
Hun Batz
h4r0ld94
Hun Batz
13,008
2,309
0
0
16,520
6,307
0
5,891
10,417
0
24,707
W
10,790
2,781
0
553
9,946
2,983
0
1,933
7,962
0
20,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,098
Gold Earned
53,423
179
Minions Killed
191
4
Camps Cleared
13
967,796
Distance Traveled
1,006,892
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,640
1,064
78
8
2
218,751
0
W
Nox
10,915
1,092
3
0
1
201,066
0
L
Cthulhu
10,690
1,069
43
4
1
231,621
5
W
Bellona
10,766
1,077
20
2
6
212,635
2
L
Thoth
9,863
986
52
5
0
194,171
0
L
Xbalanque
9,422
942
37
4
1
154,099
1
L
Hercules
10,004
1,000
26
3
1
180,546
0
W
Thoth
10,956
1,096
74
7
1
200,512
0
L
Hun Batz
11,119
1,112
21
2
1
207,359
0
W
Loki
10,146
1,015
16
2
3
173,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role