Player Matchup

Atlas
Atlas
Flopo
Atlas
Level 145
God Stats
5W - 9L
1,409 SR
Queue Stats
126W - 128L
1,537 Elo+
Party 1
Merlin
Merlin
OnyxFlamon
Merlin
Level 139
God Stats
6W - 17L
1,435 SR
Queue Stats
124W - 126L
1,537 Elo+
Party 1
Charybdis
Charybdis
ResiOfDesaster
Charybdis
Level 127
God Stats
2W - 3L
1,232 SR
Queue Stats
39W - 53L
1,401 Elo+
Solo
Team Averages
Level 137
1,359 SR
1,492 Elo+

VS

Team Averages
Level 101
1,459 SR
1,461 Elo+
Hou Yi
Hou Yi
BaPciaTheLegend
Hou Yi
Level 118
God Stats
0W - 1L
1,673 SR
Queue Stats
25W - 29L
1,466 Elo+
Party 2
Baron Samedi
Baron Samedi
Mowkus
Baron Samedi
Level 69
God Stats
2W - 6L
1,296 SR
Queue Stats
87W - 78L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Taddel17
Cthulhu
Level 117
God Stats
1W - 8L
1,407 SR
Queue Stats
166W - 236L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Flopo
Atlas
10
1 / 0 / 2
7,259
726
4,545
7,662
6,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
OnyxFlamon
Merlin
10
1 / 0 / 2
6,552
655
7,665
5,356
1,916
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ResiOfDesaster
Charybdis
10
2 / 1 / 2
6,819
682
3,888
4,435
1,553
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,314
631
4,422
6,071
1,812
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Mowkus
Baron Samedi
10
0 / 1 / 1
6,122
612
4,745
5,299
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Taddel17
Cthulhu
10
0 / 1 / 1
6,602
660
5,260
8,453
5,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
1
1
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Atlas
Flopo
Atlas
1
0
2
2
L
Baron Samedi
Mowkus
Baron Samedi
0
1
1
0.5
W
Merlin
OnyxFlamon
Merlin
1
0
2
2
W
Charybdis
ResiOfDesaster
Charybdis
2
1
2
3
L
Cthulhu
Taddel17
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,098
Damage
14,427
17,453
Taken
19,823
9,803
Mitigated
9,094
4,556
Healing
3,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,422
2,133
0
490
6,071
1,812
0
3,732
2,339
0
16,544
W
Atlas
Flopo
Atlas
4,545
1,815
0
2,074
7,662
6,334
293
4,214
3,448
12,773
0
L
Baron Samedi
Mowkus
Baron Samedi
4,745
332
803
1,362
5,299
1,775
0
2,988
2,311
24,463
0
W
Merlin
OnyxFlamon
Merlin
7,665
821
0
2,311
5,356
1,916
443
3,395
1,961
25,887
0
W
Charybdis
ResiOfDesaster
Charybdis
3,888
1,524
0
171
4,435
1,553
752
2,468
1,967
0
14,053
L
Cthulhu
Taddel17
Cthulhu
5,260
155
75
1,258
8,453
5,507
0
5,823
2,630
17,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,630
Gold Earned
19,038
98
Minions Killed
103
2
Camps Cleared
6
554,423
Distance Traveled
589,503
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,314
631
26
3
2
172,852
4
W
Atlas
7,259
726
12
1
0
209,124
1
L
Baron Samedi
6,122
612
50
5
1
198,957
4
W
Merlin
6,552
655
47
5
2
178,153
3
W
Charybdis
6,819
682
39
4
0
167,146
1
L
Cthulhu
6,602
660
27
3
3
217,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role