Player Matchup

Hercules
Hercules
 
Hercules
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BRossco1
Fenrir
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 43L
1,443 Elo+
Solo
Vamana
Vamana
Cmoikevla
Vamana
Level 27
God Stats
3W - 5L
1,289 SR
Queue Stats
116W - 115L
1,422 Elo+
Party 1
Sol
Sol
Kaivye4938
Sol
Level 104
God Stats
8W - 5L
1,653 SR
Queue Stats
264W - 243L
1,448 Elo+
Party 1
Olorun
Olorun
PaKiTo-Pesko
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,430 Elo+
Party 1
Team Averages
Level 59
1,488 SR
1,449 Elo+

VS

Team Averages
Level 29
1,558 SR
1,414 Elo+
Neith
Neith
Boss_ranger420
Neith
Level 23
God Stats
5W - 10L
1,494 SR
Queue Stats
18W - 30L
1,416 Elo+
Party 2
Ao Kuang
Ao Kuang
Oh-Dexter-_
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 60L
1,425 Elo+
Party 2
Janus
Janus
OmegaInfernoz
Janus
Level 47
God Stats
1W - 2L
1,538 SR
Queue Stats
141W - 146L
1,421 Elo+
Solo
Horus
Horus
Simoney__
Horus
Level 32
God Stats
0W - 1L
1,755 SR
Queue Stats
93W - 127L
1,398 Elo+
Party 2
King Arthur
King Arthur
ketchupkiller4
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
6 / 2 / 13
9,833
468
8,699
19,969
21,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
BRossco1
Fenrir
17
9 / 0 / 12
11,397
543
14,952
14,473
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
Cmoikevla
Vamana
15
4 / 4 / 11
10,137
483
8,799
13,591
10,375
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
7 / 1 / 11
10,922
520
18,238
14,439
4,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
18
15 / 3 / 14
12,503
595
25,124
18,786
9,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 11 / 3
8,499
405
8,906
17,593
6,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Oh-Dexter-_
Ao Kuang
14
0 / 9 / 4
8,708
415
9,356
23,171
7,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 7 / 1
8,782
418
10,412
12,291
4,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Simoney__
Horus
12
0 / 5 / 3
7,268
346
8,418
20,345
7,934
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
ketchupkiller4
King Arthur
13
2 / 9 / 0
8,320
396
5,410
22,187
16,850
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
19
41
Kills
8
10
Deaths
41
61
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
2
13
6.25
W
Fenrir
BRossco1
Fenrir
9
0
12
15
L
2
11
3
0.32
W
Vamana
Cmoikevla
Vamana
4
4
11
2.38
W
7
1
11
12.5
L
Ao Kuang
Oh-Dexter-_
Ao Kuang
0
9
4
0.22
L
4
7
1
0.64
W
Olorun
15
3
14
7.33
L
Horus
Simoney__
Horus
0
5
3
0.3
L
King Arthur
ketchupkiller4
King Arthur
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,812
Damage
42,502
81,258
Taken
95,587
51,690
Mitigated
42,451
42,185
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,699
2,615
1,229
9,224
19,969
21,402
0
5,562
14,407
0
24,767
W
Fenrir
BRossco1
Fenrir
14,952
3,747
0
6,216
14,473
6,145
951
4,096
10,377
0
74,005
L
8,906
4,102
0
1,765
17,593
6,058
0
10,578
7,015
0
41,298
W
Vamana
Cmoikevla
Vamana
8,799
5,595
0
5,006
13,591
10,375
560
4,195
9,396
0
39,060
W
18,238
5,933
0
6,790
14,439
4,574
608
2,802
10,818
98,483
0
L
Ao Kuang
Oh-Dexter-_
Ao Kuang
9,356
1,821
143
6,801
23,171
7,403
690
8,746
14,425
53,588
0
L
10,412
838
0
706
12,291
4,206
0
8,742
3,549
38,456
0
W
Olorun
25,124
15,729
2,779
10,941
18,786
9,194
5,104
5,381
13,405
101,900
0
L
Horus
Simoney__
Horus
8,418
3,719
435
3,021
20,345
7,934
0
9,389
10,956
0
26,144
L
King Arthur
ketchupkiller4
King Arthur
5,410
264
0
1,975
22,187
16,850
328
5,907
16,280
0
32,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,792
Gold Earned
41,577
447
Minions Killed
310
0
Camps Cleared
0
2,037,616
Distance Traveled
1,710,429
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,833
468
33
2
0
407,385
1
W
Fenrir
11,397
543
114
5
0
454,816
3
L
Neith
8,499
405
68
3
0
330,153
4
W
Vamana
10,137
483
65
3
0
383,713
2
W
Sol
10,922
520
106
5
0
412,057
3
L
Ao Kuang
8,708
415
92
4
0
349,140
1
L
Janus
8,782
418
70
3
0
289,589
4
W
Olorun
12,503
595
129
6
0
379,645
1
L
Horus
7,268
346
31
1
0
405,870
3
L
King Arthur
8,320
396
49
2
0
335,677
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role