Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Nord92
Artemis
Level 87
God Stats
29W - 21L
1,557 SR
Queue Stats
236W - 261L
1,476 Elo+
Party 1
Artio
Artio
SIemk
Artio
Level 48
God Stats
7W - 6L
1,517 SR
Queue Stats
10W - 9L
1,552 Elo+
Party 2
Janus
Janus
guwien
Janus
Level 57
God Stats
11W - 22L
1,394 SR
Queue Stats
172W - 210L
1,411 Elo+
Party 1
Hercules
Hercules
Ландыш
Hercules
Level 87
God Stats
3W - 1L
1,763 SR
Queue Stats
38W - 26L
1,567 Elo+
Party 2
Team Averages
Level 78
1,546 SR
1,501 Elo+

VS

Team Averages
Level 44
1,506 SR
1,469 Elo+
Anubis
Anubis
 
Anubis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Grashgan
Ares
Level 15
God Stats
9W - 11L
1,419 SR
Queue Stats
9W - 15L
1,340 Elo+
Party 3
Hou Yi
Hou Yi
Kybright
Hou Yi
Level 62
God Stats
9W - 11L
1,492 SR
Queue Stats
30W - 31L
1,482 Elo+
Party 3
Odin
Odin
piepsooi
Odin
Level 64
God Stats
2W - 0L
1,620 SR
Queue Stats
46W - 36L
1,516 Elo+
Party 3
Kali
Kali
slyswat
Kali
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 23L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 7 / 5
6,841
570
5,022
9,665
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Artemis
Nord92
Artemis
11
3 / 6 / 2
6,648
554
11,513
10,438
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
SIemk
Artio
9
0 / 6 / 2
5,490
458
2,822
10,979
7,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
guwien
Janus
12
4 / 5 / 2
6,998
583
7,598
7,783
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Ландыш
Hercules
9
1 / 6 / 3
5,730
478
4,410
10,680
5,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 5 / 7
7,326
611
7,216
9,809
4,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
11
1 / 1 / 14
6,903
575
3,318
9,056
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Kybright
Hou Yi
13
9 / 1 / 4
8,053
671
10,467
8,092
2,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
13
7 / 1 / 8
8,028
669
7,382
7,483
4,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
slyswat
Kali
12
8 / 1 / 6
7,954
663
7,054
8,009
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
9
Kills
30
30
Deaths
9
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
7
5
0.5
W
Anubis
 
Anubis
5
5
7
1.7
W
Ares
1
1
14
8
W
Hou Yi
Kybright
Hou Yi
9
1
4
11
L
Artemis
Nord92
Artemis
3
6
2
0.67
L
Artio
SIemk
Artio
0
6
2
0.17
L
Janus
guwien
Janus
4
5
2
1
W
Odin
7
1
8
11
W
Kali
slyswat
Kali
8
1
6
11
L
Hercules
Ландыш
Hercules
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,365
Damage
35,437
49,545
Taken
42,449
18,878
Mitigated
21,450
7,204
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,022
1,246
0
1,842
9,665
2,371
0
3,118
6,547
0
38,375
W
Anubis
 
Anubis
7,216
488
0
3,713
9,809
4,543
575
3,950
5,533
41,608
0
W
Ares
3,318
276
0
2,206
9,056
6,542
0
1,581
7,233
11,281
0
W
Hou Yi
Kybright
Hou Yi
10,467
5,475
0
3,809
8,092
2,126
60
1,614
6,247
0
58,435
L
Artemis
Nord92
Artemis
11,513
6,136
0
2,162
10,438
2,322
702
1,449
8,989
0
43,333
L
Artio
SIemk
Artio
2,822
438
115
1,379
10,979
7,153
0
1,194
9,785
15,782
0
L
Janus
guwien
Janus
7,598
710
0
1,427
7,783
1,813
384
2,572
5,211
32,673
0
W
Odin
7,382
2,918
0
1,285
7,483
4,383
283
1,239
6,178
3,055
28,925
W
Kali
slyswat
Kali
7,054
2,752
0
4,010
8,009
3,856
0
1,431
6,514
0
36,787
L
Hercules
Ландыш
Hercules
4,410
1,756
0
279
10,680
5,219
0
3,424
7,256
313
18,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,707
Gold Earned
38,264
275
Minions Killed
347
0
Camps Cleared
0
1,149,548
Distance Traveled
1,148,581
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,841
570
72
6
0
259,491
3
W
Anubis
7,326
611
70
6
0
192,921
2
W
Ares
6,903
575
12
1
0
222,782
0
W
Hou Yi
8,053
671
110
9
0
201,863
0
L
Artemis
6,648
554
65
5
0
207,866
0
L
Artio
5,490
458
29
2
0
221,186
0
L
Janus
6,998
583
65
5
0
229,027
4
W
Odin
8,028
669
83
7
0
251,066
3
W
Kali
7,954
663
72
6
0
279,949
3
L
Hercules
5,730
478
44
4
0
231,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role