Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Escobar-010
Cerberus
Level 108
God Stats
2W - 2L
1,568 SR
Queue Stats
143W - 145L
1,431 Elo+
Party 1
Set
Set
Steopic
Set
Level 29
God Stats
1W - 4L
1,207 SR
Queue Stats
36W - 46L
1,352 Elo+
Party 2
Sol
Sol
StickyP3455
Sol
Level 69
God Stats
7W - 8L
1,461 SR
Queue Stats
180W - 218L
1,370 Elo+
Party 2
Chaac
Chaac
TeeniestBadge68
Chaac
Level 29
God Stats
13W - 9L
1,532 SR
Queue Stats
60W - 67L
1,363 Elo+
Party 2
Team Averages
Level 68
1,454 SR
1,403 Elo+

VS

Team Averages
Level 91
1,459 SR
1,419 Elo+
Hercules
Hercules
Donlopvi
Hercules
Level 89
God Stats
1W - 1L
1,148 SR
Queue Stats
24W - 26L
1,373 Elo+
Party 4
Awilix
Awilix
DrunkenTroop
Awilix
Level 82
God Stats
3W - 1L
1,449 SR
Queue Stats
20W - 28L
1,343 Elo+
Party 4
Atlas
Atlas
GlacialDraconis
Atlas
Level 87
God Stats
7W - 4L
1,610 SR
Queue Stats
295W - 285L
1,484 Elo+
Party 3
Nu Wa
Nu Wa
UniversalShine
Nu Wa
Level 127
God Stats
7W - 4L
1,702 SR
Queue Stats
481W - 464L
1,501 Elo+
Party 3
Ullr
Ullr
WGCryptic6
Ullr
Level 68
God Stats
6W - 14L
1,388 SR
Queue Stats
81W - 107L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 4 / 0
6,159
411
6,318
8,104
1,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Escobar-010
Cerberus
11
0 / 3 / 0
6,428
429
4,322
10,542
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Set
9
0 / 9 / 1
6,183
412
2,733
12,429
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 4 / 0
7,297
486
1,886
10,919
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 1
6,919
461
6,790
9,109
6,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Donlopvi
Hercules
13
4 / 0 / 6
8,218
548
6,306
13,001
9,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
14
11 / 2 / 4
8,993
600
8,775
8,080
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 5
7,685
512
3,825
8,830
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 0 / 10
8,360
557
10,017
3,560
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 2
7,326
488
3,771
7,970
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
1
Kills
24
24
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
4
0
0
W
Hercules
Donlopvi
Hercules
4
0
6
7
W
Awilix
11
2
4
6.5
L
Cerberus
Escobar-010
Cerberus
0
3
0
0
W
2
0
5
4.5
L
Set
0
9
1
0.06
L
0
4
0
0
L
1
4
1
0.38
W
4
0
10
9
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,049
Damage
32,694
51,103
Taken
41,441
20,133
Mitigated
22,310
14,483
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,318
3,153
0
2,173
8,104
1,960
0
2,202
5,902
0
40,391
W
Hercules
Donlopvi
Hercules
6,306
2,356
0
6,566
13,001
9,395
536
0
12,309
4,574
31,587
W
Awilix
8,775
3,597
0
0
8,080
2,903
599
798
7,080
0
46,730
L
Cerberus
Escobar-010
Cerberus
4,322
64
185
2,966
10,542
5,345
0
3,162
7,380
25,789
0
W
3,825
1,528
406
3,381
8,830
6,618
372
2,247
6,583
21,515
0
L
Set
2,733
1,365
0
1,876
12,429
3,350
0
3,078
9,351
0
30,276
L
1,886
355
0
4,138
10,919
3,088
1,170
4,752
6,167
51,056
4,809
L
6,790
1,115
0
3,145
9,109
6,390
525
1,644
7,465
0
32,621
W
10,017
3,186
0
2,301
3,560
1,063
165
1,258
2,302
52,798
0
W
3,771
1,877
0
2,874
7,970
2,331
676
1,792
6,178
0
52,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,986
Gold Earned
40,582
388
Minions Killed
364
0
Camps Cleared
0
1,392,455
Distance Traveled
1,469,772
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,159
411
67
4
0
261,441
7
W
Hercules
8,218
548
74
5
0
292,061
2
W
Awilix
8,993
600
76
5
0
354,824
2
L
Cerberus
6,428
429
76
5
0
297,284
1
W
Atlas
7,685
512
32
2
0
285,234
1
L
Set
6,183
412
57
4
0
278,729
0
L
Sol
7,297
486
117
8
0
239,642
2
L
Chaac
6,919
461
71
5
0
315,359
5
W
Nu Wa
8,360
557
85
6
0
297,217
2
W
Ullr
7,326
488
97
6
0
240,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role