Player Matchup

Skadi
Skadi
KitKait
Skadi
Level 59
God Stats
2W - 4L
1,273 SR
Queue Stats
32W - 51L
1,380 Elo+
Party 1
Thoth
Thoth
PaterMortis1
Thoth
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Slamtown
Guan Yu
Level 117
God Stats
1W - 0L
1,498 SR
Queue Stats
113W - 105L
1,455 Elo+
Party 1
Khepri
Khepri
ThiccPeachy
Khepri
Level 87
God Stats
3W - 2L
1,621 SR
Queue Stats
42W - 32L
1,515 Elo+
Party 1
Fafnir
Fafnir
Thicchardt
Fafnir
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,458 Elo+
Party 1
Team Averages
Level 68
1,478 SR
1,462 Elo+

VS

Team Averages
Level 65
1,571 SR
1,382 Elo+
Izanami
Izanami
Alabastyre
Izanami
Level 94
God Stats
2W - 1L
1,397 SR
Queue Stats
51W - 71L
1,389 Elo+
Solo
Sol
Sol
SkratRLT3
Sol
Level 25
God Stats
1W - 1L
1,783 SR
Queue Stats
56W - 94L
1,399 Elo+
Solo
Horus
Horus
adlan96
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 55L
1,280 Elo+
Solo
Ullr
Ullr
invisis
Ullr
Level 63
God Stats
1W - 1L
1,711 SR
Queue Stats
59W - 75L
1,415 Elo+
Solo
Neith
Neith
striiiker28
Neith
Level 125
God Stats
0W - 2L
1,465 SR
Queue Stats
62W - 62L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
KitKait
Skadi
17
4 / 5 / 10
10,199
785
14,157
14,568
5,499
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 4 / 8
11,435
880
12,096
8,233
3,611
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Slamtown
Guan Yu
16
4 / 5 / 13
10,506
808
9,401
16,797
24,655
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Khepri
18
5 / 2 / 14
11,492
884
10,556
10,813
13,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
Thicchardt
Fafnir
18
3 / 3 / 18
10,991
845
9,310
22,972
36,144
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alabastyre
Izanami
14
2 / 5 / 11
8,929
687
15,243
12,946
4,129
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 4 / 14
10,551
812
21,410
15,384
4,737
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
adlan96
Horus
14
3 / 4 / 9
9,101
700
2,293
13,867
14,024
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
invisis
Ullr
16
2 / 6 / 13
9,570
736
10,792
13,110
4,317
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 3 / 9
10,798
831
9,400
10,092
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
75
22
Kills
19
19
Deaths
22
63
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alabastyre
Izanami
2
5
11
1.5
W
Skadi
KitKait
Skadi
4
5
10
1.8
W
6
4
8
2.5
L
4
4
14
2.75
W
Guan Yu
Slamtown
Guan Yu
4
5
13
2.1
W
Khepri
5
2
14
6
W
Fafnir
Thicchardt
Fafnir
3
3
18
4
L
Horus
adlan96
Horus
3
4
9
1.88
L
Ullr
invisis
Ullr
2
6
13
1.42
L
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,520
Damage
59,138
73,383
Taken
65,399
82,936
Mitigated
31,232
28,592
Healing
26,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alabastyre
Izanami
15,243
8,106
1,610
2,327
12,946
4,129
376
5,310
7,636
0
30,847
W
Skadi
KitKait
Skadi
14,157
7,302
1,230
1,858
14,568
5,499
1,369
5,509
9,059
0
31,120
W
12,096
2,478
610
239
8,233
3,611
2,545
2,936
5,297
38,218
0
L
21,410
5,885
925
6,674
15,384
4,737
852
8,420
6,964
38,690
0
W
Guan Yu
Slamtown
Guan Yu
9,401
535
11,211
5,567
16,797
24,655
544
4,556
12,241
0
13,664
W
Khepri
10,556
134
2,599
1,475
10,813
13,027
582
3,729
7,084
22,298
0
W
Fafnir
Thicchardt
Fafnir
9,310
2,694
635
3,168
22,972
36,144
731
4,680
18,292
18,248
0
L
Horus
adlan96
Horus
2,293
1,025
3,027
5,351
13,867
14,024
0
7,853
6,014
0
4,676
L
Ullr
invisis
Ullr
10,792
5,009
1,416
1,289
13,110
4,317
72
5,207
7,903
0
26,615
L
9,400
4,367
1,044
3,180
10,092
4,025
784
5,172
4,920
0
19,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,623
Gold Earned
48,949
121
Minions Killed
123
0
Camps Cleared
0
1,196,936
Distance Traveled
1,117,708
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,929
687
41
3
0
201,252
0
W
Skadi
10,199
785
26
2
0
217,202
0
W
Thoth
11,435
880
53
4
0
213,625
0
L
Sol
10,551
812
36
3
0
242,937
1
W
Guan Yu
10,506
808
11
1
0
249,890
4
W
Khepri
11,492
884
20
2
0
279,525
2
W
Fafnir
10,991
845
11
1
0
236,694
0
L
Horus
9,101
700
3
0
0
258,265
0
L
Ullr
9,570
736
23
2
0
193,936
0
L
Neith
10,798
831
20
2
0
221,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role