Player Matchup

Camazotz
Camazotz
Im_Clue
Camazotz
Level 102
God Stats
2W - 0L
1,743 SR
Queue Stats
143W - 128L
1,506 Elo+
Solo
Fenrir
Fenrir
KillerKraptor
Fenrir
Level 121
God Stats
8W - 2L
1,524 SR
Queue Stats
140W - 134L
1,524 Elo+
Solo
Danzaburou
Danzaburou
ToxiccSenpai
Danzaburou
Level 129
God Stats
27W - 10L
1,676 SR
Queue Stats
304W - 299L
1,559 Elo+
Solo
Kumbhakarna
Kumbhakarna
VictorGamer9508
Kumbhakarna
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 101L
1,545 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nerdgasma
Morgan Le Fay
Level 148
God Stats
7W - 11L
1,473 SR
Queue Stats
421W - 403L
1,533 Elo+
Solo
Team Averages
Level 112
1,583 SR
1,534 Elo+

VS

Team Averages
Level 148
1,614 SR
1,541 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
PettyDonut
Cthulhu
Level 148
God Stats
10W - 9L
1,616 SR
Queue Stats
172W - 159L
1,589 Elo+
Party 1
Ravana
Ravana
WorldWarPanda
Ravana
Level 147
God Stats
0W - 1L
1,773 SR
Queue Stats
37W - 39L
1,517 Elo+
Party 1
Bellona
Bellona
nighthawkstu
Bellona
Level 138
God Stats
142W - 107L
1,683 SR
Queue Stats
232W - 216L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Im_Clue
Camazotz
18
3 / 2 / 7
10,850
543
11,278
17,556
8,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
12 / 5 / 8
11,614
581
15,416
16,102
5,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ToxiccSenpai
Danzaburou
18
7 / 5 / 1
11,913
596
11,837
17,999
6,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
VictorGamer9508
Kumbhakarna
14
0 / 4 / 11
9,778
489
3,891
21,668
18,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
nerdgasma
Morgan Le Fay
17
7 / 1 / 6
11,008
550
13,804
10,937
4,300
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 7 / 4
10,210
511
12,013
13,474
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
 
Medusa
15
3 / 9 / 7
9,912
496
12,488
18,302
5,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
PettyDonut
Cthulhu
16
4 / 2 / 5
10,437
522
7,927
11,831
11,496
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 7 / 5
9,503
475
8,485
13,820
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
nighthawkstu
Bellona
16
2 / 4 / 4
10,302
515
14,256
20,437
12,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
29
Kills
16
17
Deaths
29
33
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
7
4
0.71
L
Medusa
 
Medusa
3
9
7
0.72
W
Camazotz
Im_Clue
Camazotz
3
2
7
3.25
W
12
5
8
3.2
L
Cthulhu
PettyDonut
Cthulhu
4
2
5
3.25
W
Danzaburou
ToxiccSenpai
Danzaburou
7
5
1
1.5
W
Kumbhakarna
VictorGamer9508
Kumbhakarna
0
4
11
1.38
L
4
7
5
0.93
W
Morgan Le Fay
nerdgasma
Morgan Le Fay
7
1
6
10
L
Bellona
nighthawkstu
Bellona
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,226
Damage
55,169
84,262
Taken
77,864
43,609
Mitigated
37,298
34,486
Healing
24,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,013
4,234
0
3,904
13,474
3,058
0
2,235
11,190
80,745
0
L
Medusa
 
Medusa
12,488
6,241
0
4,304
18,302
5,461
0
4,663
13,590
0
59,504
W
Camazotz
Im_Clue
Camazotz
11,278
1,959
0
9,805
17,556
8,908
336
1,339
16,217
2,997
62,112
W
15,416
2,987
0
4,125
16,102
5,646
180
3,323
12,779
0
68,387
L
Cthulhu
PettyDonut
Cthulhu
7,927
473
1,334
3,761
11,831
11,496
0
3,943
7,799
34,294
0
W
Danzaburou
ToxiccSenpai
Danzaburou
11,837
5,943
0
7,226
17,999
6,638
238
7,588
10,411
0
99,458
W
Kumbhakarna
VictorGamer9508
Kumbhakarna
3,891
268
2,445
6,493
21,668
18,117
0
8,176
13,492
24,154
0
L
8,485
1,220
0
3,377
13,820
5,194
0
2,978
10,687
0
52,358
W
Morgan Le Fay
nerdgasma
Morgan Le Fay
13,804
1,487
0
4,392
10,937
4,300
1,161
2,314
8,623
69,038
0
L
Bellona
nighthawkstu
Bellona
14,256
7,265
0
7,717
20,437
12,089
543
6,638
12,945
0
71,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,163
Gold Earned
50,364
524
Minions Killed
478
0
Camps Cleared
0
1,937,195
Distance Traveled
1,885,454
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,210
511
131
7
0
344,723
6
L
Medusa
9,912
496
93
5
0
330,272
0
W
Camazotz
10,850
543
121
6
0
415,857
8
W
Fenrir
11,614
581
93
5
0
445,902
3
L
Cthulhu
10,437
522
46
2
0
423,283
2
W
Danzaburou
11,913
596
148
7
0
325,475
4
W
Kumbhakarna
9,778
489
52
3
0
356,166
1
L
Ravana
9,503
475
79
4
0
393,283
3
W
Morgan Le Fay
11,008
550
110
6
0
393,795
2
L
Bellona
10,302
515
129
6
0
393,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role