Player Matchup

Loki
Loki
Edoral
Loki
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
Grubyessa1414
Danzaburou
Level 44
God Stats
3W - 1L
1,855 SR
Queue Stats
39W - 69L
1,385 Elo+
Party 2
Thanatos
Thanatos
Inceran
Thanatos
Level 25
God Stats
9W - 11L
1,360 SR
Queue Stats
16W - 24L
1,332 Elo+
Party 2
Nu Wa
Nu Wa
RRG_Shinigami
Nu Wa
Level 62
God Stats
0W - 4L
1,241 SR
Queue Stats
157W - 258L
1,306 Elo+
Party 1
Sylvanus
Sylvanus
SuginSoul
Sylvanus
Level 104
God Stats
34W - 35L
1,477 SR
Queue Stats
520W - 595L
1,360 Elo+
Party 1
Team Averages
Level 72
1,486 SR
1,383 Elo+

VS

Team Averages
Level 82
1,583 SR
1,428 Elo+
Bellona
Bellona
 
Bellona
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DiegooP3
Cliodhna
Level 87
God Stats
11W - 9L
1,617 SR
Queue Stats
206W - 254L
1,374 Elo+
Solo
Sol
Sol
Mansbridge11
Sol
Level 49
God Stats
2W - 1L
1,437 SR
Queue Stats
135W - 154L
1,410 Elo+
Party 3
Bacchus
Bacchus
TEXOTIUM
Bacchus
Level 69
God Stats
2W - 0L
1,737 SR
Queue Stats
12W - 16L
1,376 Elo+
Solo
Izanami
Izanami
kukulkantt
Izanami
Level 88
God Stats
35W - 22L
1,625 SR
Queue Stats
266W - 279L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Edoral
Loki
12
0 / 8 / 2
7,266
484
4,100
11,530
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Grubyessa1414
Danzaburou
11
1 / 6 / 1
7,165
478
5,309
9,933
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Inceran
Thanatos
12
1 / 9 / 1
7,126
475
3,108
10,382
5,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 7 / 0
7,484
499
8,315
10,099
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
SuginSoul
Sylvanus
10
1 / 7 / 0
6,402
427
3,421
14,382
6,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
15 / 0 / 1
10,138
676
13,508
10,110
11,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
DiegooP3
Cliodhna
14
3 / 4 / 4
8,455
564
4,172
12,108
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 1 / 1
8,881
592
2,128
5,553
1,885
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
TEXOTIUM
Bacchus
14
6 / 0 / 10
8,986
599
6,057
7,174
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
kukulkantt
Izanami
15
11 / 2 / 6
9,645
643
12,804
11,018
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
7
Kills
37
37
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
15
0
1
15.5
W
Cliodhna
DiegooP3
Cliodhna
3
4
4
1.25
L
Loki
Edoral
Loki
0
8
2
0.13
L
Danzaburou
Grubyessa1414
Danzaburou
1
6
1
0.25
L
Thanatos
Inceran
Thanatos
1
9
1
0.17
W
2
1
1
2.5
L
4
7
0
0.57
L
Sylvanus
SuginSoul
Sylvanus
1
7
0
0.14
W
Bacchus
TEXOTIUM
Bacchus
6
0
10
11
W
Izanami
kukulkantt
Izanami
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,253
Damage
38,669
56,326
Taken
45,963
21,375
Mitigated
27,108
10,043
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,508
5,626
75
2,749
10,110
11,317
2,550
1,861
8,067
0
42,975
W
Cliodhna
DiegooP3
Cliodhna
4,172
876
0
3,867
12,108
3,686
677
1,851
10,183
0
52,515
L
Loki
Edoral
Loki
4,100
1,037
0
688
11,530
3,123
0
1,143
10,387
0
53,898
L
Danzaburou
Grubyessa1414
Danzaburou
5,309
1,692
0
1,262
9,933
2,951
628
1,637
8,296
0
41,636
L
Thanatos
Inceran
Thanatos
3,108
1,650
0
2,915
10,382
5,977
0
0
10,382
0
33,261
W
2,128
1,161
0
3,069
5,553
1,885
0
2,695
2,626
61,640
0
L
8,315
779
0
724
10,099
2,834
0
2,594
7,505
38,603
0
L
Sylvanus
SuginSoul
Sylvanus
3,421
1,143
771
3,683
14,382
6,490
240
3,274
11,108
25,479
5,328
W
Bacchus
TEXOTIUM
Bacchus
6,057
583
0
2,025
7,174
6,758
363
1,299
5,787
28,155
0
W
Izanami
kukulkantt
Izanami
12,804
8,489
0
4,327
11,018
3,462
127
3,022
7,874
0
71,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
46,105
379
Minions Killed
476
0
Camps Cleared
0
1,362,552
Distance Traveled
1,534,078
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,138
676
87
6
0
316,505
1
W
Cliodhna
8,455
564
91
6
0
317,173
0
L
Loki
7,266
484
95
6
0
317,273
2
L
Danzaburou
7,165
478
85
6
0
282,583
1
L
Thanatos
7,126
475
75
5
0
262,078
4
W
Sol
8,881
592
130
9
0
309,125
2
L
Nu Wa
7,484
499
68
5
0
256,527
3
L
Sylvanus
6,402
427
56
4
0
244,091
7
W
Bacchus
8,986
599
42
3
0
300,938
7
W
Izanami
9,645
643
126
8
0
290,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role