Player Matchup

Sol
Sol
LinuXboX
Sol
Level 68
God Stats
2W - 0L
1,466 SR
Queue Stats
108W - 77L
1,659 Elo+
Party 2
Horus
Horus
YubNubNChill
Horus
Level 23
God Stats
4W - 0L
1,805 SR
Queue Stats
78W - 8L
1,851 Elo+
Party 2
Kuzenbo
Kuzenbo
actjets28
Kuzenbo
Level 69
God Stats
49W - 11L
1,803 SR
Queue Stats
75W - 22L
1,804 Elo+
Party 2
Team Averages
Level 53
1,691 SR
1,771 Elo+

VS

Team Averages
Level 78
1,357 SR
1,470 Elo+
Anhur
Anhur
DeathFrmAslugz
Anhur
Level 124
God Stats
0W - 1L
1,232 SR
Queue Stats
85W - 83L
1,560 Elo+
Party 1
Nox
Nox
DirtyDjon
Nox
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,510 Elo+
Party 1
Ganesha
Ganesha
joshuavillalva99
Ganesha
Level 94
God Stats
26W - 30L
1,339 SR
Queue Stats
280W - 363L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 7
8,958
896
11,490
7,047
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
8 / 1 / 10
8,724
872
11,100
9,297
4,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
actjets28
Kuzenbo
12
3 / 2 / 15
8,800
880
5,599
10,496
11,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 2
7,190
719
4,101
11,973
4,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 7 / 1
7,404
740
6,370
8,846
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 5 / 2
6,782
678
4,154
13,164
6,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
20
Kills
4
5
Deaths
20
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
2
7
1
0.36
W
9
2
7
6.25
W
8
1
10
13
W
Kuzenbo
actjets28
Kuzenbo
3
2
15
5.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,189
Damage
14,625
26,840
Taken
33,983
19,351
Mitigated
13,710
7,703
Healing
5,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,101
1,780
0
922
11,973
4,420
0
7,102
4,871
0
18,943
L
6,370
756
528
674
8,846
2,917
0
4,301
4,545
16,147
0
W
11,490
5,571
0
2,238
7,047
2,601
2,608
3,372
3,675
34,705
3,415
W
11,100
5,206
1,206
2,882
9,297
4,995
528
4,143
5,154
0
22,357
W
Kuzenbo
actjets28
Kuzenbo
5,599
2,351
207
1,170
10,496
11,755
174
3,763
6,733
16,514
0
L
4,154
127
269
3,363
13,164
6,373
0
4,770
8,394
18,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,482
Gold Earned
21,376
94
Minions Killed
80
7
Camps Cleared
2
543,052
Distance Traveled
490,170
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,190
719
39
4
2
151,236
0
L
Nox
7,404
740
35
4
0
155,228
1
W
Sol
8,958
896
59
6
3
163,448
2
W
Horus
8,724
872
16
2
2
194,013
3
W
Kuzenbo
8,800
880
19
2
2
185,591
3
L
Ganesha
6,782
678
6
1
0
183,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role