Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ItsJustSoul Now
Achilles
Level 27
God Stats
73W - 53L
1,594 SR
Queue Stats
109W - 90L
1,457 Elo+
Party 1
Charybdis
Charybdis
MRgold1502367
Charybdis
Level 104
God Stats
66W - 52L
1,566 SR
Queue Stats
317W - 268L
1,469 Elo+
Party 1
Chang'e
Chang'e
NexusKun475
Chang'e
Level 86
God Stats
41W - 28L
1,579 SR
Queue Stats
328W - 295L
1,459 Elo+
Party 1
Bellona
Bellona
squirreljizz69
Bellona
Level 102
God Stats
178W - 180L
1,496 SR
Queue Stats
216W - 230L
1,391 Elo+
Solo
Team Averages
Level 89
1,547 SR
1,455 Elo+

VS

Team Averages
Level 92
1,542 SR
1,586 Elo+
Freya
Freya
 
Freya
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Jammygoals01
Neith
Level 22
God Stats
6W - 0L
1,847 SR
Queue Stats
14W - 3L
1,733 Elo+
Party 2
Poseidon
Poseidon
Sorcyy
Poseidon
Level 153
God Stats
1W - 1L
1,305 SR
Queue Stats
374W - 340L
1,604 Elo+
Party 2
Tyr
Tyr
jessee3437
Tyr
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
312W - 326L
1,439 Elo+
Solo
Khepri
Khepri
oohacherry
Khepri
Level 160
God Stats
8W - 3L
1,560 SR
Queue Stats
192W - 155L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 0
5,368
537
947
3,320
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
9
2 / 2 / 0
5,579
558
4,178
8,122
3,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
MRgold1502367
Charybdis
7
0 / 3 / 0
4,549
455
4,186
6,845
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
NexusKun475
Chang'e
7
0 / 1 / 1
4,643
464
1,943
5,127
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 3 / 0
4,495
450
2,384
6,947
3,058

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
2 / 0 / 4
5,393
539
3,611
5,849
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 1
4,780
478
1,748
2,667
951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Sorcyy
Poseidon
12
5 / 0 / 2
6,485
649
5,528
3,250
1,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
2 / 2 / 1
5,642
564
5,132
7,249
5,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
oohacherry
Khepri
8
1 / 0 / 4
5,232
523
1,824
4,951
3,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
10
11
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Freya
 
Freya
2
0
4
4
L
Achilles
2
2
0
1
W
0
0
1
0.5
L
Charybdis
MRgold1502367
Charybdis
0
3
0
0
L
Chang'e
NexusKun475
Chang'e
0
1
1
0.5
W
Poseidon
Sorcyy
Poseidon
5
0
2
6
W
2
2
1
1.25
W
Khepri
oohacherry
Khepri
1
0
4
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,638
Damage
17,843
30,361
Taken
23,966
10,995
Mitigated
12,004
11,899
Healing
10,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
947
0
0
852
3,320
1,017
0
1,407
1,913
28,679
0
W
Freya
 
Freya
3,611
1,454
0
2,326
5,849
1,586
342
0
5,849
25,564
0
L
Achilles
4,178
1,195
0
2,960
8,122
3,915
0
729
6,915
0
22,249
W
1,748
511
0
1,006
2,667
951
0
467
2,200
0
22,336
L
Charybdis
MRgold1502367
Charybdis
4,186
2,484
0
2,585
6,845
1,790
416
4,295
2,550
0
24,424
L
Chang'e
NexusKun475
Chang'e
1,943
195
741
3,023
5,127
1,215
0
835
4,217
16,642
0
W
Poseidon
Sorcyy
Poseidon
5,528
1,076
0
538
3,250
1,165
58
516
2,704
46,349
0
W
5,132
623
0
3,817
7,249
5,085
0
1,421
5,167
0
21,196
W
Khepri
oohacherry
Khepri
1,824
441
961
1,749
4,951
3,217
0
380
4,497
10,866
0
L
2,384
776
66
1,672
6,947
3,058
400
3,697
3,250
0
18,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,634
Gold Earned
27,532
243
Minions Killed
262
0
Camps Cleared
0
912,223
Distance Traveled
1,037,638
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,368
537
70
7
0
172,179
1
W
Freya
5,393
539
55
6
0
203,419
3
L
Achilles
5,579
558
53
5
0
191,651
0
W
Neith
4,780
478
54
5
0
200,642
0
L
Charybdis
4,549
455
46
5
0
174,494
2
L
Chang'e
4,643
464
37
4
0
179,107
1
W
Poseidon
6,485
649
97
10
0
220,894
2
W
Tyr
5,642
564
39
4
0
202,655
3
W
Khepri
5,232
523
17
2
0
210,028
3
L
Bellona
4,495
450
37
4
0
194,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role