Player Matchup

Janus
Janus
Ax VAYATELA xA
Janus
Level 107
God Stats
2W - 2L
1,462 SR
Queue Stats
52W - 83L
1,313 Elo+
Solo
Cu Chulainn
Cu Chulainn
NanakusaNazunaa
Cu Chulainn
Level 9
God Stats
1W - 0L
1,273 SR
Queue Stats
1W - 1L
1,205 Elo+
Party 1
Ares
Ares
cricri59770
Ares
Level 109
God Stats
1W - 0L
1,732 SR
Queue Stats
6W - 3L
1,399 Elo+
Party 1
Team Averages
Level 75
1,489 SR
1,305 Elo+

VS

Team Averages
Level 108
1,419 SR
1,439 Elo+
He Bo
He Bo
JasZ_014
He Bo
Level 160
God Stats
5W - 5L
1,366 SR
Queue Stats
178W - 157L
1,514 Elo+
Solo
Achilles
Achilles
malte_707
Achilles
Level 154
God Stats
1W - 2L
1,410 SR
Queue Stats
96W - 78L
1,467 Elo+
Party 2
Neith
Neith
ophunter94
Neith
Level 9
God Stats
10W - 11L
1,480 SR
Queue Stats
11W - 15L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 7
9,499
679
12,316
4,729
2,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
NanakusaNazunaa
Cu Chulainn
14
4 / 2 / 6
9,626
688
13,251
17,736
15,371
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 5
10,350
739
8,351
14,428
15,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JasZ_014
He Bo
13
1 / 3 / 2
8,383
599
11,587
10,645
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
malte_707
Achilles
12
2 / 4 / 1
8,323
595
9,079
17,784
13,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
11
0 / 4 / 3
7,868
562
4,355
9,623
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
3
3
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
He Bo
JasZ_014
He Bo
1
3
2
0.67
W
Cu Chulainn
NanakusaNazunaa
Cu Chulainn
4
2
6
3.5
W
4
1
5
6.5
L
Achilles
malte_707
Achilles
2
4
1
0.63
L
Neith
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,918
Damage
25,021
36,893
Taken
38,052
32,662
Mitigated
21,902
7,909
Healing
7,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,316
545
671
951
4,729
2,121
664
1,329
3,287
50,512
0
L
He Bo
JasZ_014
He Bo
11,587
653
0
3,100
10,645
4,204
0
5,190
5,455
47,461
0
W
Cu Chulainn
NanakusaNazunaa
Cu Chulainn
13,251
2,398
15
1,880
17,736
15,371
330
4,825
12,283
0
25,979
W
8,351
194
207
4,185
14,428
15,170
381
6,141
7,932
19,060
0
L
Achilles
malte_707
Achilles
9,079
1,094
133
2,754
17,784
13,922
0
9,668
8,116
1,110
23,841
L
Neith
4,355
489
0
1,109
9,623
3,776
0
6,218
3,405
0
10,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,475
Gold Earned
24,574
150
Minions Killed
147
6
Camps Cleared
7
830,947
Distance Traveled
763,690
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,499
679
100
7
3
269,609
5
L
He Bo
8,383
599
91
7
6
256,322
3
W
Cu Chulainn
9,626
688
30
2
2
279,678
5
W
Ares
10,350
739
20
1
1
281,660
3
L
Achilles
8,323
595
30
2
1
283,143
3
L
Neith
7,868
562
26
2
0
224,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role