Player Matchup

Zhong Kui
Zhong Kui
N3RO IT DOWN
Zhong Kui
Level 17
God Stats
5W - 5L
1,440 SR
Queue Stats
20W - 15L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
Yeknomgeknud
Cthulhu
Level 119
God Stats
1W - 1L
1,221 SR
Queue Stats
547W - 525L
1,606 Elo+
Party 1
Ne Zha
Ne Zha
lowshak
Ne Zha
Level 119
God Stats
5W - 2L
1,479 SR
Queue Stats
143W - 84L
1,633 Elo+
Party 1
Team Averages
Level 85
1,380 SR
1,557 Elo+

VS

Team Averages
Level 85
1,788 SR
1,654 Elo+
Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
NarwhalAsalt
Bellona
Level 121
God Stats
7W - 4L
1,689 SR
Queue Stats
286W - 133L
1,730 Elo+
Party 2
Ullr
Ullr
SexyFart2
Ullr
Level 28
God Stats
5W - 2L
2,175 SR
Queue Stats
149W - 54L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
N3RO IT DOWN
Zhong Kui
10
1 / 1 / 6
6,553
655
4,208
7,544
5,060
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
Yeknomgeknud
Cthulhu
12
3 / 0 / 8
7,351
735
8,632
10,683
10,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
lowshak
Ne Zha
12
8 / 4 / 3
7,883
788
10,791
11,391
6,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 6 / 3
5,962
596
4,470
8,475
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
NarwhalAsalt
Bellona
10
3 / 2 / 1
7,237
724
11,560
9,043
7,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
10
2 / 4 / 2
6,635
664
5,666
8,366
2,532
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
5
5
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
6
3
0.25
W
Zhong Kui
N3RO IT DOWN
Zhong Kui
1
1
6
4
L
Bellona
NarwhalAsalt
Bellona
3
2
1
1.75
L
Ullr
2
4
2
0.75
W
Cthulhu
Yeknomgeknud
Cthulhu
3
0
8
7
W
Ne Zha
lowshak
Ne Zha
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,631
Damage
21,696
29,618
Taken
25,884
22,341
Mitigated
11,648
11,071
Healing
3,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,470
533
1,089
1,966
8,475
1,994
0
3,278
4,818
17,262
0
W
Zhong Kui
N3RO IT DOWN
Zhong Kui
4,208
819
0
1,966
7,544
5,060
475
1,692
5,680
16,777
0
L
Bellona
NarwhalAsalt
Bellona
11,560
4,400
0
350
9,043
7,122
0
4,279
4,026
0
19,986
L
Ullr
5,666
1,681
0
512
8,366
2,532
0
4,450
3,313
0
15,838
W
Cthulhu
Yeknomgeknud
Cthulhu
8,632
734
736
2,391
10,683
10,813
177
1,717
8,716
26,565
0
W
Ne Zha
lowshak
Ne Zha
10,791
2,841
760
5,218
11,391
6,468
343
861
10,470
0
22,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,787
Gold Earned
19,834
115
Minions Killed
88
6
Camps Cleared
1
548,042
Distance Traveled
500,458
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,962
596
34
3
1
163,859
3
W
Zhong Kui
6,553
655
37
4
2
171,284
0
L
Bellona
7,237
724
21
2
0
173,298
3
L
Ullr
6,635
664
33
3
0
163,301
0
W
Cthulhu
7,351
735
55
6
2
204,282
1
W
Ne Zha
7,883
788
23
2
2
172,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role