Player Matchup

Nox
Nox
 
Nox
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CryMeUhhRiver
Atlas
Level 28
God Stats
1W - 0L
1,738 SR
Queue Stats
1W - 1L
1,471 Elo+
Party 2
Neith
Neith
DementedRack
Neith
Level 98
God Stats
1W - 0L
1,433 SR
Queue Stats
1W - 1L
1,471 Elo+
Party 2
Team Averages
Level 63
1,557 SR
1,481 Elo+

VS

Team Averages
Level 98
1,619 SR
1,386 Elo+
Horus
Horus
Noturnna
Horus
Level 37
God Stats
2W - 1L
1,836 SR
Queue Stats
51W - 71L
1,405 Elo+
Party 1
Arachne
Arachne
Rαveη
Arachne
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 257L
1,413 Elo+
Party 1
Ra
Ra
sniperx4
Ra
Level 111
God Stats
1W - 1L
1,522 SR
Queue Stats
5W - 8L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
5 / 2 / 3
10,801
720
9,925
7,058
1,984
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 2 / 4
9,946
663
7,380
11,943
11,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 2 / 6
10,192
679
15,625
5,738
1,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Noturnna
Horus
12
1 / 2 / 3
8,937
596
4,909
14,369
15,123
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Rαveη
Arachne
13
3 / 5 / 3
9,333
622
8,391
15,630
7,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 1 / 3
9,693
646
7,328
9,773
4,754
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
8
Kills
6
6
Deaths
8
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
2
3
3.25
W
1
2
4
1.5
W
2
2
6
2.5
L
Horus
Noturnna
Horus
1
2
3
1.25
L
Arachne
Rαveη
Arachne
3
5
3
0.9
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,930
Damage
20,628
24,739
Taken
39,772
14,775
Mitigated
26,958
5,139
Healing
12,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,925
1,698
0
2,030
7,058
1,984
511
2,793
4,265
40,464
0
W
7,380
2,206
0
1,647
11,943
11,310
100
4,368
7,575
24,338
0
W
15,625
8,519
0
1,462
5,738
1,481
1,355
1,065
4,673
0
50,562
L
Horus
Noturnna
Horus
4,909
1,660
1,138
2,305
14,369
15,123
0
6,470
7,899
0
11,469
L
Arachne
Rαveη
Arachne
8,391
6,338
0
3,574
15,630
7,081
0
7,285
8,345
0
30,814
L
7,328
447
964
4,613
9,773
4,754
146
4,847
4,926
49,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
27,963
206
Minions Killed
158
4
Camps Cleared
9
823,057
Distance Traveled
855,357
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,801
720
80
5
3
279,177
6
W
Atlas
9,946
663
19
1
0
280,043
4
W
Neith
10,192
679
107
7
1
263,837
2
L
Horus
8,937
596
12
1
0
269,360
0
L
Arachne
9,333
622
39
3
8
291,410
7
L
Ra
9,693
646
107
7
1
294,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role