Player Matchup

Sun Wukong
Sun Wukong
BDP3MONEYY83
Sun Wukong
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,312 Elo+
Solo
Sol
Sol
EL Bunker6262
Sol
Level 141
God Stats
7W - 3L
1,746 SR
Queue Stats
431W - 472L
1,367 Elo+
Solo
Ullr
Ullr
Tchno_Bunny
Ullr
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 158L
1,338 Elo+
Party 1
Fenrir
Fenrir
fut12edu
Fenrir
Level 53
God Stats
3W - 4L
1,355 SR
Queue Stats
128W - 161L
1,318 Elo+
Solo
Atlas
Atlas
upwards21
Atlas
Level 66
God Stats
7W - 5L
1,290 SR
Queue Stats
59W - 58L
1,352 Elo+
Party 1
Team Averages
Level 88
1,478 SR
1,338 Elo+

VS

Team Averages
Level 63
1,404 SR
1,228 Elo+
Cthulhu
Cthulhu
Gamble02
Cthulhu
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
187W - 220L
1,240 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ScuffedKyle
Cu Chulainn
Level 17
God Stats
1W - 2L
1,658 SR
Queue Stats
68W - 80L
1,151 Elo+
Party 2
Neith
Neith
TheBlackCat93
Neith
Level 149
God Stats
12W - 8L
1,410 SR
Queue Stats
28W - 24L
1,319 Elo+
Solo
Ra
Ra
ZioLui
Ra
Level 66
God Stats
7W - 6L
1,490 SR
Queue Stats
27W - 13L
1,206 Elo+
Solo
Cliodhna
Cliodhna
tyskellington666
Cliodhna
Level 36
God Stats
0W - 7L
961 SR
Queue Stats
26W - 46L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BDP3MONEYY83
Sun Wukong
16
1 / 0 / 1
11,669
486
6,376
7,232
6,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
10 / 3 / 4
14,646
610
20,653
23,561
12,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 2 / 5
11,378
474
6,714
12,173
5,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
fut12edu
Fenrir
20
7 / 6 / 5
14,289
595
17,433
25,800
12,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
upwards21
Atlas
17
2 / 0 / 6
11,968
499
9,286
23,342
25,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gamble02
Cthulhu
14
1 / 3 / 1
9,296
387
7,354
18,478
17,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
ScuffedKyle
Cu Chulainn
16
2 / 3 / 1
9,822
409
6,797
18,360
17,812
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 6 / 4
10,242
427
14,054
15,571
7,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
18
3 / 5 / 2
11,132
464
14,667
19,284
8,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 4 / 3
11,508
480
10,587
19,765
10,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
21
Kills
11
11
Deaths
21
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BDP3MONEYY83
Sun Wukong
1
0
1
1.5
W
10
3
4
4
L
Cthulhu
Gamble02
Cthulhu
1
3
1
0.5
L
Cu Chulainn
ScuffedKyle
Cu Chulainn
2
3
1
0.83
W
1
2
5
1.75
L
2
6
4
0.67
L
Ra
3
5
2
0.8
W
Fenrir
fut12edu
Fenrir
7
6
5
1.58
L
3
4
3
1.13
W
Atlas
upwards21
Atlas
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,462
Damage
53,459
92,108
Taken
91,458
62,151
Mitigated
61,637
41,406
Healing
22,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BDP3MONEYY83
Sun Wukong
6,376
1,165
0
1,046
7,232
6,545
894
650
6,582
0
53,571
W
20,653
6,246
342
14,846
23,561
12,197
7,955
7,564
15,997
101,131
8,972
L
Cthulhu
Gamble02
Cthulhu
7,354
395
235
1,039
18,478
17,380
0
9,525
8,953
38,612
0
L
Cu Chulainn
ScuffedKyle
Cu Chulainn
6,797
1,742
0
1,287
18,360
17,812
0
2,961
14,505
327
42,749
W
6,714
4,362
0
3,561
12,173
5,621
1,637
3,138
9,035
0
77,135
L
14,054
5,168
0
5,542
15,571
7,703
0
7,259
8,312
0
60,728
L
Ra
14,667
1,729
1,563
6,264
19,284
8,196
394
9,258
10,026
77,554
0
W
Fenrir
fut12edu
Fenrir
17,433
6,406
0
10,429
25,800
12,279
0
6,921
18,879
0
118,980
L
10,587
932
0
6,342
19,765
10,546
0
5,655
14,061
0
81,220
W
Atlas
upwards21
Atlas
9,286
2,845
4,626
6,556
23,342
25,509
511
3,959
19,383
36,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,950
Gold Earned
52,000
638
Minions Killed
446
0
Camps Cleared
0
2,069,711
Distance Traveled
2,101,957
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,669
486
104
4
0
349,464
1
W
Sol
14,646
610
196
8
0
404,965
3
L
Cthulhu
9,296
387
54
2
0
413,167
0
L
Cu Chulainn
9,822
409
82
3
0
412,522
3
W
Ullr
11,378
474
127
5
0
430,069
2
L
Neith
10,242
427
83
3
0
351,912
6
L
Ra
11,132
464
121
5
0
442,849
2
W
Fenrir
14,289
595
168
7
0
419,813
2
L
Cliodhna
11,508
480
106
4
0
481,507
0
W
Atlas
11,968
499
43
2
0
465,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role