Player Matchup

Zeus
Zeus
Filipitripi
Zeus
Level 109
God Stats
9W - 1L
1,877 SR
Queue Stats
171W - 179L
1,455 Elo+
Party 3
Terra
Terra
Goffreth
Terra
Level 149
God Stats
6W - 2L
1,771 SR
Queue Stats
691W - 690L
1,505 Elo+
Solo
Hercules
Hercules
Lukmey
Hercules
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 50L
1,554 Elo+
Party 1
Rama
Rama
Murmansk
Rama
Level 152
God Stats
3W - 1L
1,593 SR
Queue Stats
145W - 159L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
jartogrifa
Cthulhu
Level 128
God Stats
7W - 4L
1,644 SR
Queue Stats
172W - 177L
1,470 Elo+
Party 3
Team Averages
Level 136
1,677 SR
1,491 Elo+

VS

Team Averages
Level 124
1,638 SR
1,496 Elo+
Izanami
Izanami
Alariax3
Izanami
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,428 Elo+
Solo
Chang'e
Chang'e
Gh0stSamurai92
Chang'e
Level 160
God Stats
4W - 3L
1,673 SR
Queue Stats
220W - 203L
1,508 Elo+
Party 2
Geb
Geb
Mintrabbit
Geb
Level 123
God Stats
9W - 8L
1,600 SR
Queue Stats
376W - 371L
1,544 Elo+
Solo
Artemis
Artemis
NT Barret
Artemis
Level 154
God Stats
2W - 1L
1,809 SR
Queue Stats
563W - 559L
1,468 Elo+
Party 2
Anubis
Anubis
PVP-Rentner
Anubis
Level 160
God Stats
5W - 3L
1,611 SR
Queue Stats
298W - 292L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 7
10,117
723
24,632
12,951
6,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Goffreth
Terra
15
1 / 1 / 11
9,934
710
6,686
18,196
18,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Lukmey
Hercules
18
3 / 1 / 7
9,971
712
7,372
17,901
15,952
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
16
3 / 2 / 3
9,623
687
6,867
10,862
5,313
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
jartogrifa
Cthulhu
17
4 / 1 / 9
10,193
728
14,319
15,755
16,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alariax3
Izanami
16
2 / 3 / 2
9,272
662
8,306
11,431
5,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 4
7,743
553
7,496
11,608
11,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
1 / 2 / 5
9,699
693
11,809
16,590
19,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
NT Barret
Artemis
15
3 / 5 / 3
9,340
667
17,988
13,472
6,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
15
1 / 3 / 3
8,645
618
13,816
12,402
6,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
15
Kills
7
7
Deaths
15
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alariax3
Izanami
2
3
2
1
W
4
2
7
3.75
L
0
2
4
1
W
Terra
Goffreth
Terra
1
1
11
6.5
W
Hercules
Lukmey
Hercules
3
1
7
6.5
L
1
2
5
1.75
W
Rama
3
2
3
2.25
L
Artemis
NT Barret
Artemis
3
5
3
0.9
L
Anubis
1
3
3
0.83
W
Cthulhu
jartogrifa
Cthulhu
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,876
Damage
59,415
75,665
Taken
65,503
62,496
Mitigated
50,572
41,483
Healing
35,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alariax3
Izanami
8,306
4,475
3,682
2,696
11,431
5,704
402
8,806
2,300
0
27,679
W
24,632
978
2,221
3,086
12,951
6,242
227
6,333
6,618
44,830
0
L
7,496
478
7,664
4,281
11,608
11,599
203
8,875
2,494
11,374
0
W
Terra
Goffreth
Terra
6,686
154
12,560
6,795
18,196
18,318
364
6,323
11,873
13,396
0
W
Hercules
Lukmey
Hercules
7,372
1,478
1,270
5,746
17,901
15,952
504
7,960
9,941
0
14,529
L
11,809
527
1,673
3,533
16,590
19,590
0
8,287
8,001
23,265
0
W
Rama
6,867
2,776
2,522
1,667
10,862
5,313
1,226
5,429
5,433
0
20,732
L
Artemis
NT Barret
Artemis
17,988
5,591
2,923
2,471
13,472
6,726
0
10,922
2,159
0
27,140
L
Anubis
13,816
352
1,032
5,078
12,402
6,953
0
7,345
4,912
30,832
0
W
Cthulhu
jartogrifa
Cthulhu
14,319
563
2,417
3,199
15,755
16,671
577
7,076
8,679
27,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,838
Gold Earned
44,699
143
Minions Killed
139
0
Camps Cleared
0
1,256,278
Distance Traveled
1,130,022
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,272
662
60
4
0
246,767
2
W
Zeus
10,117
723
49
4
0
226,364
0
L
Chang'e
7,743
553
13
1
0
223,854
0
W
Terra
9,934
710
6
0
0
278,754
0
W
Hercules
9,971
712
12
1
0
242,417
1
L
Geb
9,699
693
8
1
0
247,847
2
W
Rama
9,623
687
41
3
0
220,962
0
L
Artemis
9,340
667
25
2
0
209,025
0
L
Anubis
8,645
618
33
2
0
202,529
0
W
Cthulhu
10,193
728
35
3
0
287,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role